Persona 3 Reload Shows So Much Promise Despite Missing Features | Push Square
28.08.2023 - 00:28
/ pushsquare.com
Persona 3 remains a groundbreaking RPG but we were slightly worried if Persona 3 Reload would live up to its legacy. It's been 16 years since the original game first appeared, introducing life simulation mechanics and a considerably darker storyline than its successors. As the game that reshaped Atlus' popular series, expectations are unsurprisingly high for this full-fledged remake and after going hands-on, we've come away impressed.
Playing a 30-minute demo at Gamescom 2023, Atlus split this into two segments. 'New Moon' showcased the remade Tartarus and its procedurally generated levels from floors 2-6. That includes the first mini-boss battle and at that stage, only Yukari and Junpei are available as active teammates. There's also 'Full Moon', which pits you against Persona 3's first major boss in the monorail segment.
If you never played Persona 3, Tartarus is comparable to Persona 5's Mementos, a hefty dungeon that gradually unlocks upon advancing through the main story. Exploration remains familiar and Reload faithfully recreates this warped version of Gekoukkan High — perhaps a little too closely. Mini-boss floor aside, each area only featured several enemies and the odd treasure chest, lacking that same variety Mementos holds. That said, we might actually prefer the shorter length given how vast the original Tartarus was.
Unlike the original game, you also won't get tired when exploring or potentially become sick the next day, as Atlus previously confirmed the Condition system's removal. This means characters who've been battling for ages won't see stat reductions like decreased accuracy and defence, removing the regular need to swap out characters upon ascending Tartarus. It's a welcome change that simplifies exploration and removes combat limitations.
Combat benefits from Reload's modernisation while remaining familiar. Though not identical in style, Reload uses a straightforward one-button combat menu like Persona 5 that improves combat pacing. Thankfully, the entire party is controllable instead of just the protagonist — something Portable allowed but not the original or FES. Great news for anyone who remembers Mitsuru spamming Marin Karin and other annoying AI decisions. Like Persona 4 Golden, Shuffle Time lets you directly pick a reward card following combat, offering bonuses like increased EXP.
Finally, upon exploiting an enemy's weakness, you can follow up with a bonus attack, pressing the advantage with the same character or 'Shifting' to someone else. It's a useful improvement that's functionally identical to Persona 5's Baton Pass command, adding to combat's tactical gameplay nicely. When all enemies are Downed, finishing off entire groups with a single All-out Attack remains