Australian studio League of Geeks is pausing development on Jumplight Odyssey indefinitely after making over 50 percent of its workforce redundant.
Australian studio League of Geeks is pausing development on Jumplight Odyssey indefinitely after making over 50 percent of its workforce redundant.
Cult classic strategy game revival Solium Infernum is now available on Steam, as its developer League of Geeks continues to face an uncertain future.
Adam Duncan, art director and “founding member” of Australian game studio League of Geeks, has died.
The co-founder of Australian studio League of Geeks, Adam Duncan, has died.
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League of Geeks, the development studio currently working on space strategy sim game Jumplight Odyssey and turn-based political strategy game Solium Infernum, has announced cuts to over 50% of its workforce. That includes the entireJumplight Odyssey team, putting the early-access game’s development on hold indefinitely.
One more grim notch for the 2023 games industry meat grinder. Australian indie studio League of Geeks is laying off over half its staff and pausing development «indefinitely» on early access starship management game Jumplight Odyssey.
Ah, man, this one really stings. League Of Geeks, the developers behind Armello and the upcoming Solium Infernum remake, have announced they've had to pause the development of their spaceship colony roguelike Jumplight Odyssey "indefinitely" as the studio faces mass redundancies. Over 50% of staff have been affected, including the entire Jumplight Odyssey team, and part of their publishing and operations teams.
League of Geeks has paused development on Jumplight Odyssey «indefinitely», as the studio cuts 50 percent of its workforce.
Armello developer League of Geeks has just announced that it's laying off 50% of its staff.
Strategy game Solium Infernum will launch for PC via Steam on February 14, 2024, publisher and developer League of Geeks announced. A multiplayer playtest will be held in early 2024, with more details coming soon.
League of Geeks has a special place in the Australian games industry. A pioneer of the indie scene with Armello back in the early 2010s, the Melbourne-based studio has followed a successful path for over a decade, always lending a helping hand to other Australian indies along the way.
Summerfall Studios' Stray Gods: The Roleplaying Musical was the big winner of today's Australian Game Developer Awards, winning Game of the Year as well as Excellence in Accessibility and Excellence in Music.
The irony has been pointed out many times: When game engine Unity revealed its new per-install fee last week, game developers were possibly the most united they've ever been—in disgust. Even developers who don't use Unity expressed anger or criticized the unprecedented change of terms.
When game engine company Unity announced a change to its pricing plan last week, the response from developers was overwhelmingly negative. The change would mean developers would be charged an increasing fee as they crossed set thresholds every time their games were installed. It was called, among plenty of other things, «an astonishing scumbag move».
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