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League of Geeks pauses Jumplight Odyssey development after significant layoffs - gamedeveloper.com - Australia - county Early - After
gamedeveloper.com
06.12.2023

League of Geeks pauses Jumplight Odyssey development after significant layoffs

Australian studio League of Geeks is pausing development on Jumplight Odyssey indefinitely after making over 50 percent of its workforce redundant.

Solium Infernum launches, as developer faces uncertain future - eurogamer.net
eurogamer.net
23.02.2024

Solium Infernum launches, as developer faces uncertain future

Cult classic strategy game revival Solium Infernum is now available on Steam, as its developer League of Geeks continues to face an uncertain future.

League of Geeks founding member and art director Adam Duncan has died - techradar.com - Australia
techradar.com
13.02.2024

League of Geeks founding member and art director Adam Duncan has died

Adam Duncan, art director and “founding member” of Australian game studio League of Geeks, has died.

League of Geeks co-founder Adam Duncan has passed away - pcgamesinsider.biz - Australia
pcgamesinsider.biz
13.02.2024

League of Geeks co-founder Adam Duncan has passed away

The co-founder of Australian studio League of Geeks, Adam Duncan, has died.

Adam Duncan, League of Geeks co-founder, dies - gamesindustry.biz - city Melbourne
gamesindustry.biz
12.02.2024

Adam Duncan, League of Geeks co-founder, dies

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League of Geeks announces mass layoffs and halts Jumplight Odyssey development - will distribute 50% of early access profits to employees until work resumes - techradar.com - Announces
techradar.com
06.12.2023

League of Geeks announces mass layoffs and halts Jumplight Odyssey development - will distribute 50% of early access profits to employees until work resumes

League of Geeks, the development studio currently working on space strategy sim game Jumplight Odyssey and turn-based political strategy game Solium Infernum, has announced cuts to over 50% of its workforce. That includes the entireJumplight Odyssey team, putting the early-access game’s development on hold indefinitely. 

Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry' - pcgamer.com - Australia
pcgamer.com
06.12.2023

Armello studio lays off over half its staff and 'indefinitely' pauses development on its ongoing early access game because 'almost all funding and investment has evaporated from the videogame industry'

One more grim notch for the 2023 games industry meat grinder. Australian indie studio League of Geeks is laying off over half its staff and pausing development «indefinitely» on early access starship management game Jumplight Odyssey.

Jumplight Odyssey development suspended indefinitely as League Of Geeks face redundancies - rockpapershotgun.com - Australia - city Melbourne
rockpapershotgun.com
06.12.2023

Jumplight Odyssey development suspended indefinitely as League Of Geeks face redundancies

Ah, man, this one really stings. League Of Geeks, the developers behind Armello and the upcoming Solium Infernum remake, have announced they've had to pause the development of their spaceship colony roguelike Jumplight Odyssey "indefinitely" as the studio faces mass redundancies. Over 50% of staff have been affected, including the entire Jumplight Odyssey team, and part of their publishing and operations teams.

Jumplight Odyssey development paused "indefinitely" as layoffs announced across studio - eurogamer.net
eurogamer.net
06.12.2023

Jumplight Odyssey development paused "indefinitely" as layoffs announced across studio

League of Geeks has paused development on Jumplight Odyssey «indefinitely», as the studio cuts 50 percent of its workforce.

League of Geeks: "We'll fight till the last breath" - gamesindustry.biz - Australia - county Early
gamesindustry.biz
06.12.2023

League of Geeks: "We'll fight till the last breath"

Armello developer League of Geeks has just announced that it's laying off 50% of its staff.

Solium Infernum launches February 14, 2024 - gematsu.com - Launches
gematsu.com
30.11.2023

Solium Infernum launches February 14, 2024

Strategy game Solium Infernum will launch for PC via Steam on February 14, 2024, publisher and developer League of Geeks announced. A multiplayer playtest will be held in early 2024, with more details coming soon.

League of Geeks: "It's a very serious time for a studio of our size" - gamesindustry.biz - Australia - county Early
gamesindustry.biz
15.11.2023

League of Geeks: "It's a very serious time for a studio of our size"

League of Geeks has a special place in the Australian games industry. A pioneer of the indie scene with Armello back in the early 2010s, the Melbourne-based studio has followed a successful path for over a decade, always lending a helping hand to other Australian indies along the way.

Stray Gods wins Game of the Year at Australian Game Developer Awards 2023 - gamesindustry.biz - Australia
gamesindustry.biz
04.10.2023

Stray Gods wins Game of the Year at Australian Game Developer Awards 2023

Summerfall Studios' Stray Gods: The Roleplaying Musical was the big winner of today's Australian Game Developer Awards, winning Game of the Year as well as Excellence in Accessibility and Excellence in Music.

Terraria developer sticks it to Unity with $200K donation to open-source competitors, doesn't even use Unity itself - pcgamer.com
pcgamer.com
20.09.2023

Terraria developer sticks it to Unity with $200K donation to open-source competitors, doesn't even use Unity itself

The irony has been pointed out many times: When game engine Unity revealed its new per-install fee last week, game developers were possibly the most united they've ever been—in disgust. Even developers who don't use Unity expressed anger or criticized the unprecedented change of terms. 

Unity apologizes for controversial new pricing scheme, 'will be making changes to the policy' - pcgamer.com
pcgamer.com
18.09.2023

Unity apologizes for controversial new pricing scheme, 'will be making changes to the policy'

When game engine company Unity announced a change to its pricing plan last week, the response from developers was overwhelmingly negative. The change would mean developers would be charged an increasing fee as they crossed set thresholds every time their games were installed. It was called, among plenty of other things, «an astonishing scumbag move».

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