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Kai Tatsumoto
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Nier Automata's Yoko Taro thinks Japanese devs have struggled to embrace Western tech, but Stellar Blade's director says "Japanese content is completely back on top" - gamesradar.com - Britain - China - South Korea - Japan - Switzerland
gamesradar.com
18.04.2024 / 14:11

Nier Automata's Yoko Taro thinks Japanese devs have struggled to embrace Western tech, but Stellar Blade's director says "Japanese content is completely back on top"

Nier Automata's director believes Japanese game developers have had difficulty implementing "Western systems" because it was hard for them to move away from Japanese-made game engines.

As the Fallout TV Show sends fans to Bethesda games in droves, Fallout New Vegas director says give the RPG's much-maligned card game another go as it's "not that hard" - gamesradar.com
gamesradar.com
18.04.2024 / 11:02

As the Fallout TV Show sends fans to Bethesda games in droves, Fallout New Vegas director says give the RPG's much-maligned card game another go as it's "not that hard"

Following the success of the Fallout TV show, the director of Fallout New Vegas is encouraging fans to give its much-maligned card game another try. 

Star Wars Outlaws creative director says the Jedi "didn't even enter the picture" when deciding what the open-world game would be about - gamesradar.com - state Indiana
gamesradar.com
15.04.2024 / 15:35

Star Wars Outlaws creative director says the Jedi "didn't even enter the picture" when deciding what the open-world game would be about

Star Wars Outlaws is set to launch later this year, and beyond offering an open world to explore, it's also going to allow players to step into the shoes of a scoundrel named Kay Vess. Needless to say, it's shaping up to be quite a departure from the lightsaber-swinging action we're used to from the recent Star Wars Jedi games, but the creative director of Outlaws says that the idea of having Jedi at the forefront of the game "didn't even enter the picture."

Star Wars Outlaws’ Space Areas Are “Full of Things to Do,” Creative Director Says - gamingbolt.com
gamingbolt.com
14.04.2024 / 20:47

Star Wars Outlaws’ Space Areas Are “Full of Things to Do,” Creative Director Says

From dust-ups with different criminal syndicates and dynamically occurring open world events to densely populated urban settlements and more, the many planets and moons you’ll explore in Star Wars Outlaws’ open world setting are promising to have a bevy of content on offer- but what about when you’re off-planet?

Are we sure Star Wars Outlaws is a Ubisoft game? Its director says there are no map towers to climb out in the open world - gamesradar.com
gamesradar.com
12.04.2024 / 14:15

Are we sure Star Wars Outlaws is a Ubisoft game? Its director says there are no map towers to climb out in the open world

Ubisoft's next open-world adventure, Star Wars Outlaws, breaks at least one of the company's time-honored traditions: climbing towers to progress the map.

Ori Director Says He Has Some Ideas and a Name for a Third Game in the Series - gamingbolt.com
gamingbolt.com
10.04.2024 / 02:31

Ori Director Says He Has Some Ideas and a Name for a Third Game in the Series

CEO of No Rest for the Wicked developer Moon Studios, Thomas Mahler, has revealed in a recent interview that the studio has ideas, including even a title, for a third game in the Ori franchise. Mahler spoke about a potential follow-up to Ori and the Blind Forest and Ori and the Will of the Wisp in an interview with Game Informer.

Exodus’ Time Dilation is “All About Hard Choices and Long-Term Consequences,” Narrative Director Says - gamingbolt.com
gamingbolt.com
07.04.2024 / 19:33

Exodus’ Time Dilation is “All About Hard Choices and Long-Term Consequences,” Narrative Director Says

A new AAA sci-fi RPG coming from former Mass Effect veterans would have been strong enough as an elevator pitch in and of itself, but everything that developer Archetype Entertainment has revealed about Exodus has only made it that much more of an exciting prospect. Most recently, the studio shed light on what will serve as the central hook for the game- time dilation, and how every time players travel long interstellar distances, when they come back home, years and decades will have passed for the people they left behind.

Stellar Blade Director Says No Microtransactions Outside of Potential Crossover Collaborations - ign.com
ign.com
04.04.2024 / 23:39

Stellar Blade Director Says No Microtransactions Outside of Potential Crossover Collaborations

In a recent interview with Ruliweb translated by Genji and confirmed by IGN, director Kim Hyeong-tae talked about what players can expect on launch day. One feature Stellar Blade fans shouldn't expect is microtransactions... at least not initially.

Stellar Blade won't charge for post-launch DLC like New Game+, director says the action RPG "will not require any additional expenses that gamers are not aware of" - gamesradar.com
gamesradar.com
04.04.2024 / 16:49

Stellar Blade won't charge for post-launch DLC like New Game+, director says the action RPG "will not require any additional expenses that gamers are not aware of"

Stellar Blade's director says you won't have to pay a dime for additional content—that is, unless the studio teams up with another developer to create crossover content. 

World of Warcraft franchise director says Blizzard isn't using generative AI in the MMO - techradar.com
techradar.com
02.04.2024 / 13:41

World of Warcraft franchise director says Blizzard isn't using generative AI in the MMO

World of Warcraft franchise director John Hight says Blizzard Entertainment isn't using generative AI in the massively multiplayer online game (MMO).

Like a Dragon Kiwami 3 Will “Definitely” be Made “Sooner or Later,” Series Director Says - gamingbolt.com
gamingbolt.com
01.04.2024 / 13:41

Like a Dragon Kiwami 3 Will “Definitely” be Made “Sooner or Later,” Series Director Says

Though Ryu Ga Gotoku Studio delivered two solid Yakuza remakes in the form of Yakuza Kiwami and Yakuza Kiwami 2, contrary to what many had expected (and hoped for), the studio did not keep that remake train going. Of course, we did get Like a Dragon: Ishin! last year, but those who’ve been waiting for a Yakuza Kiwami 3 (or Like a Dragon Kiwami 3, as it would now be known), have been left wanting, with RGG Studio seemingly content to have remasters available for the series’ third, fourth, and fifth numbered entries.

Helldivers 2 probably wouldn't exist without Nintendo as its director says the Mario maker is "the reason why I became a game dev" - gamesradar.com
gamesradar.com
28.03.2024 / 20:29

Helldivers 2 probably wouldn't exist without Nintendo as its director says the Mario maker is "the reason why I became a game dev"

Like so many of us, it seems some of Helldivers 2 director Johan Pilestedt's most formative gaming memories are of early Nintendo games. In fact, Helldivers 2 probably wouldn't exist without Nintendo, as the Arrowhead Studios CEO has revealed the house of Mario is the reason he got into game development.

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