Following its Early Access launch, Moon Studios releases the first update for No Rest for the Wicked, intending to address a number of performance and gameplay issues that players have been running into. Coming off the colorful Metroidvania inspired Ori franchise, Moon Studios surprised a lot of fans when it revealed its next game, No Rest for the Wicked. Referred to as a passion project by the studio, the team is blending elements from the Dark Souls and Diablo franchises in an effort to innovate and reinvigorate the Action RPG genre as a whole.
Following its reveal at the 2023 Game Awards, Moon Studios held a major reveal stream for No Rest for the Wicked a few months later, going as far as confirming an Early Access release date. As the long awaited April 18 date finally arrived, eager players jumped into the experience and quickly noticed that the game unfortunately features a number of issues, many of which have been noted by the developer based on player feedback. As Moon Studios mentioned, the first hotfix has arrived and is aimed at improving loot, game balance, and introducing other quality of life changes.
The first update for the game takes a big swing at improving a number of gameplay related issues, adding in quality of life features to ease the frustration of some in-game mechanics. As a looter style game, gear durability plays a big role in No Rest for the Wicked and to ease fan complaints, Moon Studios has reduced repair costs and durability damage taken. The drop rate on repair powders have also been increased, which should also help players from having to break the gameplay flow in order to go repair their equipment. Other gameplay changes include stamina costs and fall damage being reduced, as well as making the Horseshoe Crab and its food slightly cheaper to buy.
Certain weapons in No Rest for the Wicked, such as the Corpse-Smeared Blade, now appears at Tier 1, and players will likely notice that Fillmore's Pre-Sacrament Loot Table has been buffed with more weapons. Saving and exiting No Rest for the Wicked could also lead to outright game crashes, which Moon has addressed in this update, along with other bug fixes to improve the overall experience.
Fans of the RPG genre have had a strong 2024 so far and No Rest for the Wicked is looking to continue that trend as it rolls forward. This update is clearly a first step for Moon Studios, who also highlighted that it is working on performance improvements as well as controller remapping features, though a hard date isn't set yet. As No Rest for the Wicked blends and introduces new mechanics not typically seen in this genre, many fans are hoping that Moon Studios can continue to refine and enhance the experience before it eventually
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In advance of the typical weekend activity, Bungie confirms that Trials of Osiris is going on hiatus for a second straight weekend due to the arrival of a new Destiny 2 Crucible playlist. After promising major changes to come to the Crucible activity early in the year, the Destiny 2 PvP Strike Team has made good on that, as multiple updates have arrived in the months and weeks since the announcement. New game modes have been developed, changes to certain mechanics like special ammo have arrived, and the team have even made end game activities like Trials of Osiris more rewarding to try and entice players to check the mode out.
Bungie releases update 7.3.6.4 for Destiny 2, making another special ammo change in the Competitive playlist, adding a trio of Crucible maps, while also addressing a number of bugs in activities like Pantheon and Onslaught. Since the launch of Into the Light, Destiny 2 has seen a resurgence of sorts from the community, with returning weapons like Mountaintop and Luna's Howl, alongside new activities like Onslaught, Pantheon, and The Whisper, players have certainly found new things to enjoy while waiting for the highly anticipated Final Shape expansion.
Less than 24 hours after launching on Steam, the early access version of Hades 2 has already doubled the all-time peak concurrent player account set by the original Hades. While Supergiant Games certainly found success with its earlier titles like Bastion, Pyre, and Transistor, the studio really took off after it released the roguelike action title, Hades. Although Hades was originally an Epic Games store exclusive, it eventually launched on Steam a year later in 2019 through Early access, releasing Version 1.0 on September 17, before eventually launching across most other platforms like the Switch, PlayStation, and Xbox consoles.
When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
In response to the recent negativity surrounding Helldivers 2 and PlayStation Network account requirements, Sucker Punch issued a statement in an attempt to clarify its use in the upcoming PC version of Ghost of Tsushima. It's been a rough few days for Arrowhead Game Studios, who took the brunt of the controversy surrounding a recent announcement that would require Helldivers 2 players to link to a PSN account. The backlash was so severe that Helldivers 2 was actively review bombed on Steam, the refund policy was changed, and ultimately, Sony issued a statement abandoning its PSN plans.
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
Sucker Punch releases a surprise update for Ghost of Tsushima, addressing numerous issues and preparing Crossplay functionality for the PC version, though the patch also seems to have added an unintentional side effect. Following its launch back in 2020, Ghost of Tsushima has quickly become one of Sucker Punch's best games, not only in terms of critical reviews but surpassing 10 million copies sold 2 years after launch.
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The hotfixes for Moon Studios’ No Rest for the Wicked continue to roll following its launch into Steam Early Access. The sixth hotfix addresses complaints of the game feeling too dark with improvements to rim light rendering in shadows. It improves visibility in darker areas and makes the characters “feel more integrated into the environments.”
Despite its rough early access launch last week, Moon Studios has worked extensively to improve No Rest for the Wicked. The Souls-like action RPG has garnered some positive impressions, though – check them out in the trailer below.
Moon Studio’s reveal of late last year made a splash with the fans. With Take-Two Interactive’s Private Division on publishing duties, the team behind the critically acclaimed, gorgeously animated duology introduced its first foray into isometric action-RPGs, with an Early Access period that kicked off last week for those too impatient to wait on version 1.0 in 2025. There’s a substantial amount of gorgeous grinding to enjoy already, but window shoppers should anticipate a laundry list of hotfixes and changes to roll out as the game solidifies into its final form.