Moon Studio’s reveal of late last year made a splash with the fans. With Take-Two Interactive’s Private Division on publishing duties, the team behind the critically acclaimed, gorgeously animated duology introduced its first foray into isometric action-RPGs, with an Early Access period that kicked off last week for those too impatient to wait on version 1.0 in 2025. There’s a substantial amount of gorgeous grinding to enjoy already, but window shoppers should anticipate a laundry list of hotfixes and changes to roll out as the game solidifies into its final form.
It should also be stated that ’s retail price of $39.99 – a 10% discount is in play until May 2 – is a high cost of entry. However, those willing to breach it will find that the game’s EA period offers a tantalizing blend of careful weighty combat in the Soulsborne vein, along with a sumptuous art style and an elegantly produced dark fantasy yarn… but it’s still a game that lives and dies on the grinding wheel.
first test-drove ’s private build-in-progress last month, and we’re happy to reveal that the consumer-ready EA version has real legs to it, along with a special randomized dungeon to run after the meat of the current content is chewed through. With a trove of collecting and crafting to do and its superb combat fundamentals, is worth the price and in a good place to blossom, but the upcoming multiplayer update and QOL fixes should strengthen the sale.
The premise and tutorial plunks players onto a pirate ship as a customizable “Cerim,” a kind of nomadic monster hunter alternatively feared, scorned, and admired by the populace. Bound for the besieged town of Sacrament, their journey is rudely interrupted by rebel pirates wreaking havoc, with the hero left washed up on the shore to fend for themselves with tattered rags and fisticuffs.
From humble sandy beginnings, they’ll punch some wildlife and quickly find a few basic weapons and gear by picking up the random detritus at hand, be it a chunk of crab meat, some filthy coins, and the first of many crafting supplies. The isometric camera wavers to and fro when moving around and to signal important vistas, but this fixed view does have the clumsy effect of making dangers to the south harder to assess than those to the north, with no available camera control whatsoever.
The first half of the preview content is on the easier side and allows newcomers to get their bearings, but the challenge ramps up at a specific point in the story, turning formerly breezy milk runs into perilous gauntlets of random threats and rewards.
Combat appears deceptively minimal, with but a single attack button to start and some parrying and dodge-rolling systems, but it’s a solid foundation that opens up to
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When No Rest for the Wicked was released in Early Access, there was excitement, bt it wasn't without issue. Initially, the game had a staggeringly unsteady frame rate and other technical issues — which is to be expected from a game in Early Access. But developer Moon Studio has rolled out patch after patch, rectifying these issues and more or less changing the game over a series of weeks. I had the opportunity to play No Rest for the Wicked in its earlier stages, marred by frame drops and freezes, and more recently, as the game itself has evened out. And what I’ve found lies beneath is a game that blends the isometric and action RPG genres together in a tantalizing way that could shape up to be something exciting, even if it isn’t exactly original.
No Rest for the Wicked, the action RPG developed by Moon Studios, has received a major performance update with the first Early Access patch, lowering the recommended system requirements.
presents many engaging and thrilling boss fights, including the formidable Riven Twins. These torn conjoined twins, branded as heretics and imprisoned, are encountered during the quest as players traverse The Nameless Pass on a mission from Madrigal. Defeating bosses in the game yields significant XP and provides valuable rewards, including specialized weapons and gear, making these encounters a crucial aspect of gameplay.
contains many characteristics of the typical soulslike RPG, including difficult bosses that can half health bars in one hit. For players familiar with the genre, this means that parrying and dodge rolling are essential mechanics to master. Few builds are as evasive as the dual-wield dagger dexterity build.
To celebrate its second launch week anniversary, Moon Studios releases its first Early Access patch for No Rest for the Wicked, a massive update that addresses performance concerns, bug fixes, quality of life updates, and much more. It has been a busy couple of weeks for Moon Studios, after launching its ARPG title in Early Access on Steam. The release of No Rest For the Wicked wasn't as smooth as many had hoped, however, with various issues both on the technical side and certain gameplay mechanics as well.
In , bows introduce a dynamic ranged combat option that allows players to engage enemies from a distance. This versatility is highly advantageous in battles, but utilizing bows effectively requires skillful aiming and a strategic approach to when and how to use them. As a complement to melee combat, bows offer tactical advantages that can decisively influence the outcome of various encounters.
From the start of , it’s clear that money is hard to come by. There are no shortage of needs that will drain your wallet, from meal recipes to armor repairs. To afford the bare necessities and luxury purchases later down the line, making silver becomes increasingly important.
Despite having released only two games, the two entries in the beautiful Metroidvania series Ori, Austrian developer Moon Studios is rightly considered among the top studios founded in the 2000s. While the series that put them on the map is not continuing anytime soon, fans of the developer still have something to look forward to, as Moon Studios is working on No Rest for the Wicked, an action role-playing now available in early access. The game is powered by some amazing visuals and solid core gameplay that have the potential to be among the best released in recent times.
opens up many new features after reaching the partially ruined town of Sacrament. Inside the city walls are dozens of quest givers, merchants, and even houses that are eventually available for purchase. Houses certainly aren't free and require both money and effort.
Merchants are a key part of character progression in . Weapons, armor, upgrades, materials, Runes, and more are most reliably found from the merchants in Sacrament. Although the town has seen better days, the merchants inside are still happy to take coin.
is a souls-like ARPG that features a desolate environment, challenging bosses, and plenty of stats to upgrade as you level up. The core stats include Health, Stamina, Strength, Dexterity, Intelligence, Faith, and Focus. Each stat directly impacts your gameplay and character strength in direct, distinct ways.
Of Rats and Raiders is a side quest in that leads to the second boss of the game against Falstead Darak. This is a two-phase fight that requires a bit of backtracking in between. Completing this quest is extremely useful as it grants players housing as a reward.