has a lot of interesting mechanics and techniques to set it apart from other third-person shooters, but there's an addition coming that could send things to the next level. As a sequel to an acclaimed top-down shooter about violently spreading "" throughout the galaxy, builds on an acclaimed legacy despite shifting up the gameplay perspective. Not every concept included in the original game has made it into the sequel, but the introduction of one particularly exciting component is only a matter of time.
Unlike the original game, uses a live-service model, with plans for updates that bring more content to the game at regular intervals. Although developer Arrowhead Game Studios hasn't yet revealed an official roadmap laying out the order, time frame, and content of updates, there's plenty to speculate about, such as the empty space on the galactic war map that could potentially house a future faction addition or two. There's also a small dose of more concrete information to be gleaned, as Arrowhead has officially revealed some of what will be coming in the future.
Exosuits were an exciting part of the original, and is going to be incorporating mech-wearing possibilities once more at some point in the future. A pre-launch trailer revealed this update by showing a character clambering into a unit labeled «and spinning up a rotary machine gun. Although no date has been given for when players can expect to jump into co-op play with exosuits, the trailer has a „“ note at the bottom of the screen, so it shouldn't be a particularly long wait.
Exosuits provided an interesting loadout possibility in the first game,trading out mobility and reloads in favor of a substantial armor upgrade and a massive clip. In total, three mechs could be unlocked — the EXO-44, 48, and 51, with the latter two focusing on firepower improvements. They were all situationally fun to use in, but should be able to significantly step up the experience of clunking around in an exosuit thanks to the greater focus on immersive sound, lighting, and environmental design.
has faced some issues immediately following its launch, with connection struggles caused by servers being overburdened and a problematic PC port standing out as the biggest ones. It's likely that much of Arrowhead's attention at the moment has been going toward addressing active problems in rather than moving forward on future content, so exosuits might not drop immediately. Mechs are definitely something to look forward to, however, so it's nice to have a concrete idea of one piece of 's future.
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Based on how 's Galactic Map is set up and evolving, a massive faction clash could create cool new missions. Though the insect-like Terminids and robotic Automatons are currently on separate sides of the Galactic Map, both are slowly pushing toward Super Earth. Though the ultimate goal for Helldivers is to liberate each planet and push them back, chances are these wars will have patterns that flow back and forth — patterns that will likely get even more complicated when new game-changing factions are added to the battlefronts.
delivers a significant chunk of its content through Warbonds, and while two came alongside the game's launch, a new Warbond is being added to the game just over a month later. Warbonds work much like the battle passes that have become common in live-service games, but they allow players a decent amount of agency in determining the order in which each Warbond's items are unlocked. This new Warbond, called Cutting Edge, is bringing not only new cosmetic items, but new weapons and armor as well.
Arrowhead has announced a new Warbond for , called "". This new update will give players the chance to enhance their loadouts with an array of new items.
's new patch has been released, bringing impressive features such as environmental hazards to the game. It has, however, introduced several balancing updates for weapons and stratagems, which have been controversial with those who have invested more time into the game.
Arrowhead has announced a new patch for on PC. The update will introduce new planetary hazards such as fire tornadoes and meteor showers to make for much harder environments.
might be widely recognized for the elements that it borrows from other games, but there's at least one key area where it's trying to take its own path. As a survival crafting game that tosses the basics of the franchise into a world with base-building, guns, and criminal opportunities, seems to have scratched an itch for millions of players. The tough part comes in maintaining that spike of popularity, and it's interesting to see how developer Pocketpair is approaching updating the game and fostering a community.
Dealing with enemy outposts may seem like more hassle than it’s worth, but one Stratagem provides an easy solution for one of the most common obstacles in . This is great news since leaving these outposts unchecked can lead to major consequences when trying to complete mission objectives as quickly as possible. While it’s tempting to ignore them entirely, Helldivers can easily free up some quality real estate for tactical retreats and traversing between objectives so long as they’re toting the right tool – all while eliminating potential threats in the process.
Although the playerbase of has developed a meta, pinning down the game's best weapons and Stratagems, a new update from developer Arrowhead Game Studios promises to shake up the game's existing options in a future patch. With the game's first few updates having been almost totally devoted to fixing bugs and server issues, 's gameplay has yet to see any significant updates, although additions like new Stratagems and weapons have been teased by the developers. With the game's server issues mostly fixed, however, Arrowhead seems to be gearing up for a more gameplay-focused update.
The toughest enemies in often take the game's best weapons to defeat, but one clever trick can accomplish the same job for less investment. One of the best things about s gameplay is the numerous ways to handle missions. Stealth can shorten missions while limiting the number of enemies fought, or Helldivers can opt to go in loud and destroy all enemies of Super Earth. In the latter course, many different weapons and strategies can accomplish this.
Live-service games can feel like a blight on the video game industry sometimes, but if proves anything, it's that the situation is a little more complicated than that. As a third-person, bigger budget sequel to an acclaimed top-down shooterpacks a lot of interesting action and strategic gameplay into an online co-op experience. It's also had a bit of a problematic launch, with overburdened servers, optimization issues, and way too many error codes making it difficult to actually play the game — but it's still managed to quickly attract a community of ardent fans.
Although has a wide variety of devastating Stratagems for players to call down on their enemies (or their fellow Helldivers), one tool in particular stands out, especially against the more heavily-armored Automaton faction. As gets further from its somewhat troubled, but wildly successful initial release, players have started to pin down a sort of meta for the game, finding which weapons, Stratagems, and armor are the most effective for any given situation. Even among the game's best tools, however, one specific Stratagem stands out, especially at higher difficulties.
fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.