The Elder Scrolls Online has a new lore feature in its Meet the Character series, and this one is all about dapper Khajiit private investigator Mizzik Thunderboots.
22.10.2023 - 19:21 / pcgamer.com / Best
When I play the Elder Scrolls games, I usually like to crouch walk around backstabbing guys like some kind of Aldi-brand Garrett from Thief, but I also always carve out space for Conjuration magic when things get hairy, summoning a Storm Atronach or some manner of stinky skeleton to fight for me. Work smarter, not harder! In its Halloween update, the magical mini-Morrowind Dread Delusion is now letting us do just that.
The Rise of the Skeletons update adds a new bone boy-summoning spell to the game, located on a new island in the game's asteroid field open world and locked behind some presumably necromantic combat challenges.
It's a perfect fit for Dread Delusion's fiction as well, which celebrates the undead, curses, and copious biological defilement. If you've been undecided about a game to get you into the festive Halloween spirit, you could do far worse is all I'm saying.
As an aside, I love how Dread Delusion's world being a collection of floating islands makes adding new areas and quests so organic and intuitive: Just chuck a new floating island in there and we're good to go.
This update seems to be a bit of an appetizer before the main event of Dread Delusion's Clockwork Kingdom update, also set to arrive sometime this fall. The Clockwork Kingdom will be Dread Delusion's third hub area, offering a new leg of its main quest in the realm of a mad machine god.
The Rise of the Skeletons update also adds a number of quality of life changes and bug fixes, with Dread Delusion shaping up to be something quite special in early access. I loved this RPG even in its most bare bones state at its initial release, and I can't wait to see its final form.
The Elder Scrolls Online has a new lore feature in its Meet the Character series, and this one is all about dapper Khajiit private investigator Mizzik Thunderboots.
Since its 2020 reveal at the Game Awards, the still untitled Mass Effect 5 has been shrouded in mystery. The cryptic reveal teaser, showing a familiar character exploring a frozen wasteland, ended with the words, "Mass Effect will continue." It's been almost three years since its initial reveal, and following N7 Day this week, we got another mystery teaser introducing a mysterious new character sporting a jacket with the familiar N7 logo on it. Fans immediately went on to speculate about the new video. However, Michael Gamble, the new Mass Effect's current director, told fans that a lot of work went into the original teaser from 2020 and suggested that not all of it had been decoded quite yet.
The Elder Scrolls Online allows players to explore the world of Tamriel however they choose. I started with a High Elf Nightblade in this playthrough and have recently completed the Aldmeri Dominion faction. But I still have much more to explore as my adventures continue through the lands of the Ebonheart Pact. This short exploration of Stonefalls will give an overview of the environments and some of the challenges players will encounter in the Ebonheart Pack’s first main area.
As The Elder Scrolls Online creeps toward its 10th anniversary, the team at ZeniMax Online Studios has continued to deliver fresh experiences via yearly expansions and regular content updates. The latest patch – Update 40 – brings with it a new mode that will see players tackle elements from the rogue-like genre.
Excitement is in the air as The Elder Scrolls Online’s Update 40 goes live today for PC and Mac players. This massive update brings a plethora of new content, including the highly anticipated Endless Archive dungeon, a new group finder system, Grand Master crafting stations, and much more.
Update 40 for The Elder Scrolls Online is going live today for PC and Mac, bringing the brand new group finder, new Grand Master crafting stations, Hermaeus Mora Patron deck for Tales of Tribute, and the Endless Archive dungeon.
The Elder Scrolls 2: Daggerfall, released way back in 1996, was the second installment in what went on to become Bethesda’s beloved, genre-defining RPG series, but it sounds like it was a particularly tricky one to get off the launchpad - and that if it hadn’t come together it could have meant the end of the studio itself.
As another week draws to an end, we're back with another batch of streaming recommendations. We've got a spooktacular selection for you this weekend with Halloween on the horizon, but we've got something for everyone if things that go bump in the night aren't your bag.
A former Bethesda developer who served as Skyrim's lead designer predicts The Elder Scrolls 6's full reveal will mirror Fallout 4's, in the sense that we probably won't hear much else about the RPG until about six months before launch.
In a recent interview with MinnMax, Bethesda developer Bruce Nesmith—whose work as a systems designer can be seen in Starfield—revealed that the company made the decision to announce The Elder Scrolls 6 so early because “pitchforks and torches were out”.
While Bethesda Game Studios’ Starfield will still receive support, the studio is pivoting towards its next highly-anticipated title, The Elder Scrolls 6. While it’s gone from pre-production to early development, there’s still a lot we don’t know, from the setting and the mechanics to when it releases. Even Microsoft is unsure about its exclusivity period, though it believes a release some five years down the line is possible.
It's been five years since Todd Howard revealed the startling news that yes, Bethesda is going to make The Elder Scrolls 6, and it will be years yet before it actually arrives. It's a virtually unprecedented gap between a game's «announcement» (such as it was) and tangible evidence that something's being done to make it happen, and Howard himself said not too long ago that he regrets handling the reveal the way he did. The obvious question then is, why announce it at all? According to longtime Bethesda designer Bruce Nesmith, the fans basically bullied him into it.