Around half of Senua’s Saga: Hellblade 2 players on Xbox Series X/S have made it past the first boss, while only around 1 in 10 have finished the game so far.
23.05.2024 - 15:50 / videogameschronicle.com / Jason Voorhees / Mark Hamill / Tony Huynh / Chris Scullion
The director of MultiVersus says dataminers do “a disservice to the players” by revealing characters and stages before they’re officially announced.
During the game’s original run, most of its upcoming characters were revealed by dataminers, who trawled the game’s code for placeholder data and newly added assets.
For example, voice lines for the Joker, recorded by Mark Hamill, were found in the game’s data back in September 2022 – the character was only just officially announced earlier this month, for the game’s return on May 28.
In a recent interview with VGC, we asked MultiVersus director Tony Huynh how he felt about datamining, and whether any measures had been put in place to avoid it happening this time around.
“A lot of things,” Huynh replied. “It is an arms race, so it’ll be constant protections against new and creative ways to datamine. At the end of the day, we’ve done a lot, we’ve learned a lot, but again, it is an arms race.
“I can’t promise that there won’t ever be leaks or anything like that. But on our end, we’ve done, I think, above and beyond what industry standards and protections there are.
“That being said, everyone’s very creative and they’re… they’re just very, very smart. We’re reacting, and we put a lot of stuff in place, but I’m just continuously impressed by their level of ability to get through things.”
When we suggested that the studio may see the efforts of dataminers as both impressive and depressing, Huynh agreed.
“That’s right,” he said. “I mean, yeah, I think it’s a disservice to the players, honestly, that these things are ruined, and it’s deflating for the team as well.
“But more importantly, it’s – I wouldn’t use the word ‘depressing’ – it’s just unfortunate for the players. They don’t get the grand reveal that we have planned, and a lot of the air is sucked out of the room.
“But these things happen, so we’re trying to prevent them from occurring in the future.”
MultiVersus returns on May 28, with three new playable fighters – The Joker from DC Comics, Jason Voorhees from Friday the 13th and Banana Guard from Adventure Time.
A fourth character, Agent Smith from The Matrix, will be added to the game later in its first season.
Around half of Senua’s Saga: Hellblade 2 players on Xbox Series X/S have made it past the first boss, while only around 1 in 10 have finished the game so far.
The PC version of The Last of Us Part 2 Remastered has been sitting fully developed for more than half a year, it’s claimed.
MultiVersus has seen over 100K concurrent players return to the game following its relaunch.
A brand new gameplay trailer is out, previewing the arrival of Jason Voorhees into the fighting game set to release this month.
MultiVersus director Tony Huynh has revealed a little bit more about how Scooby Doo's Shaggy got into the game and revealed that he's at least a little inspired by the Ultra Instinct memes.
MultiVersus is out next week, but Player First Games continues to unleash new information, starting with the launch trailer confirming the inclusion of Jason Voorhees as a playable character. The iconic horror movie villain has received a new trailer to showcase his moves, and it’s presented in typical Friday the 13th fashion. Check it out below.
No game has been able to dethrone Super Smash Bros. Ultimate as the king of crossover fighting games, but Player First Games and WB Games’ MultiVersus is trying its best to take the throne.
MultiVersus director Tony Huynh has said that he wants Breaking Bad's Walter White to be a playable character as much as we do and will be "pushing as hard as I can" for it.
It was an odd and almost unheard of situation when Warner Bros. Games closed off free-to-play platform fighter MultiVersus last year. What was a seemingly live and active online fighting game with two seasons of content released was taken away from players less than a year after its initial release. Sure, it was technically branded as an “open beta” thoughout, but it was baffling to see it go offline with a promised relaunch for 2024. Why shut the game down for that long? It didn’t seem to be in crisis, since there was an active playerbase and even plans for community tournaments. Fans of the mashup brawler weren’t sure what big revamps or additions necessitated the year of complete lack of access to the game. After spending some time with the new version of MultiVersus that’s set to launch on 28th May, I’m still not sure I understand the logic behind this.
Earlier this month, MultiVersus developer Player First Games announced a new PvE mode for its fighting game. That mode, called Rifts, will feature unique battle scenarios and minigames, as well as cinematics and story elements, the developer says. It will be updated seasonally with new content.
Player First Games has revealed that open beta players who return to when it relaunches next week will get the Season 1 premium Battle Pass for free. The developer also revealed changes to the structure of the upcoming Battle Passes, as well as updates to the game’s currencies.
Everything And Then The Licensed Kitchen Sink fighting game MultiVersus returns next week after an almost year-long self-imposed post-beta exile. With the decision to pull the game from sale and turn off its servers for months on end after allowing people to sink their real-life money into unlocking costumes and such (with no refunds), its developers are now looking to seemingly give something back in return.