Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
29.11.2023 - 16:27 / pcgamer.com / Ted Litchfield / Idris Elba / Josh Sawyer
Phantom Liberty, the Cyberpunk 2077 DLC that adds Idris Elba and some kind of rocket ship (I think? I haven't actually gotten to it yet), has done quite well for itself. That's according to a recent CD Projekt Red earnings call as well as the company's Twitter account, which was out yesterday boasting about 4.3 million copies of the DLC sold since launch.
pic.twitter.com/8PywPUgcdKNovember 28, 2023
For reference, CDPR was bragging about Cyberpunk selling 25 million copies early last month, in the heat of its post-2.0, post-DLC, «we've fixed the game now» victory lap. 4.3 million expansion sales on top of that is nothing to sniff at, and equals an estimated 20% «attachment ratio,» or the number of people who bought Cyberpunk's base game that also bought the DLC. I feel like there's probably a better term for that phenomenon, but maybe that's why I don't have an MBA.
If you're wondering whether an attachment ratio of 20% is good or not, apparently it is. Obsidian design director Josh Sawyer—of Fallout: New Vegas, Pillars of Eternity, and Pentiment fame—weighed in through the quote tweets to say that his own studio usually hopes for «a ~25% attachment rate for DLCs released within a few months of the base game,» meaning «a 20% attachment rate on an expansion 2.5 years after launch is pretty impressive.»
In previous stat-based brags, CDPR has given a platform-by-platform breakdown of where people are buying the Cyberpunk 2077 DLC. In October, those numbers were: 13% on Xbox, 20% on PS5, and 68% on PC, the most cyberpunk platform of all. I can't imagine those numbers have changed much in the 2-ish months it's been since CDPR last spoke sales figures.
Anyhow, I'm glad Phantom Liberty's doing well, as even though I haven't even reached it yet, my venerable colleagues tell me it's really quite good. PCG's Ted Litchfield scored it 87% in his Cyberpunk 2077: Phantom Liberty review, calling it a «splendid sendoff for the world CD Projekt's been working on for the better part of the last 10 years.»
Cyberpunk 2077: Phantom Liberty has been turned into a stop-motion animated short film, kind of.
Cyberpunk 2077: Phantom Liberty is filled with plenty of memorable sequences, but if there's a boss fight that doesn't fail to impress is the Chimera boss fight, which is unlike anything found in both the base game and the expansion. What makes this epic boss fight even better is the amazing sound production, which was handled by Sound Lab in collaboration with CD Projekt Red internal team.
A Cyberpunk 2077 lighting mod called E3VR was recently updated to a new version that essentially restores the lighting system used in the game's pre-release versions.
Wild and weird action roguelike Picayune Dreams released from Early Access recently, meaning it's definitely time to enjoy this thing if you're a fan of horde survival roguelikes, bullet hells, or games that get all meta and screwy. Populated by a cast of surrealist 3D renders that look like rejected 1990s clipart and backed up with a very serious drum and bass breakcore soundtrack, this is an indie that's decidedly, committedly into a specific aesthetic.
Cyberpunk 2077 gives you quite a lot of freedom when making your character, giving you one of three backstories to pick which radically alters events in the game. These backstories do much more than simply change the game's opening though, and the recently released Phantom Liberty expansion even alters new details about V based on whether you picked the Corpo, Street Kid, or Nomad lifepaths.
Developers behind Baldur’s Gate 3 hope the game’s success leads to more weirdness in the RPG space.
Warhammer 40,000: Space Marine 2 was supposed to be out by the end of 2023, but in November publisher Focus Home Interactive mashed the brakes hard, pushing it into the second half of 2024. We noted at the time that the vague launch window could mean a full year of extra waiting, but as it turns out, it's not quite that bad.
Do you want to get the latest gaming industry news straight to your inbox? Sign up for our daily and weekly newsletters here .
The Game Awards have been and gone, turning the PC Gamer homepage into something like the deranged Instagram feed of someone obsessed with Sam Lake and Swen Vincke, but it's left plenty to discuss—and criticise—in its wake.
Cyberpunk 2077 latest patch, patch 2.1, brings path tracing and regular ray tracing improvements across the board, as highlighted by a few comparison videos shared on YouTube.
It's me, I'm back. Rock Paper Shotgun's dedicated Cyberpunk 2077 reporter. CD Projekt Red continue to pay my rent by releasing regular patches for the once-borked, now-brill open world so I can write news about them. The latest, Update 2.1, is out now and adds new races, car chases, romantic smooches, and a working metro system.
The tale of CD Projekt Red and their futuristic cyberpunk-themed video game is likely well-known to you now. But it’s worth retelling again because of the release of Cyberpunk 2077 Ultimate Edition, which is meant to be the “definitive version” of the title in every way that matters. If you don’t know, this “Ultimate Edition” brings together the main game that launched in 2020 and the expansion that was released a few months ago. Plus, all the updates that have helped improve the game over the years are included. They even made a special launch trailer bringing back Keanu Reeves and Idris Elba to narrate why you should “enjoy” Night City as you try to make your way through it.