Following CD Projekt RED's recent quarterly report, where we learned that The Witcher 4 (Polaris) is still in pre-production, a couple of executives were invited by the Polish financial site StockWatch to answer a few questions.
12.03.2024 - 19:03 / wccftech.com / Alessio Palumbo
A few days ago, Unchained Entertainment (previously known as City State Entertainment) re-emerged after a long slumber and revealed that Final Stand: Ragnarok would re-launch on Steam Early Access this Thursday, while Camelot Unchained, the original MMORPG project devised by the studio, would come out in late 2025.
To be honest, fans and Kickstarter backers were almost losing hope at this point. The studio had received over $2 million in funds back in 2013, but the MMORPG seemed still far from completion. The current focus on Final Stand: Ragnarok, which is a very different game, also might have certainly disappointed the original backers. Still, the developers maintain it was important to test the engine that would become the backbone of the MMORPG.
I've recently had the chance to try Final Stand: Ragnarok and can honestly say it was more fun than I thought. It's still fairly barebones in my opinion, and there are some weird omissions like the 60FPS cap, the fixed camera (which is currently way too close to the character), and the lack of any proper parry or dodge move, to name a few. Even with all these caveats, hacking and slashing scores of unread mobs raised by Hel turned out to be surprisingly enjoyable despite the limited move set (Champions only have three active abilities).
The basic mode, Hel's Reckoning, is extremely simple. You and any potential allies (the game supports up to eight players at once right now, though we were told this number could be easily increased in the future if need be) have to defend various towers from the hordes of enemies sent by Hel for a few minutes. There are five phases in total, each one progressively more difficult. In pure arcade style, players will also find plenty of power-ups to pick up across the battlefield that boost your health and damage. Moreover, there are consumable pickups like bombs, grenades, and barricades that can make a major impact if used at the right time.
Mind you, the graphics aren't anything to write home about, and I'm still on the fence to see if the thrill of hack-and-slash action will wear off very quickly as it does in other games. I do have to concede to Unchained Entertainment that the engine appears able to support huge battles without much of a hitch. After all, this was the main goal they set for themselves when making Camelot Unchained.
After the hands-on session, I was able to chat with president and CEO Mark Jacobs (former founder and CEO of Mythic Entertainment, the studio behind Dark Age of Camelot and Warhammer Online), about Final Stand: Ragnarok and Camelot Unchained, starting with why it took so
Following CD Projekt RED's recent quarterly report, where we learned that The Witcher 4 (Polaris) is still in pre-production, a couple of executives were invited by the Polish financial site StockWatch to answer a few questions.
Vladimir Putin has signed off on a plan to create Russia's own consoles and Steam-like platform. This is one of nine instructions that are supposed to promote the socio-economic development of the region of Kaliningrad, the Russian exclave located between Lithuania and Poland. The region is a Special Economic Zone where manufacturers can enjoy tax breaks; moreover, a silicon production facility was recently established there.
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Dragon’s Dogma 2 has arrived, and the game is a bit of beast on pretty much any hardware you’ll play it on. Not only is it a “dynamic” 30fps on current-gen consoles (in other words, often under 30fps) but not even a high end PCs are free from troubles – Wccftech’s reviewer Alessio Palumbo had issues despite rocking an RTX 4090 and a Ryzen 7800X3D. A lack of promised DLSS 3 at launch also means there are limited ways to smooth over the problems.
Today, Remedy released its latest quarterly report for the period between October and December 2023. Despite the successful launch of Alan Wake 2, which was the fastest-selling game ever made by the studio even launching in a highly competitive release window, Q4 2023 marked a decrease in both revenue and profitability compared to 2022 due to significantly increased investments in the other game projects and to the impairment charge cost (€ -7.2 million) related to the reboot of the free-to-play Project Vanguard, from now on known as Kestrel.
About a year and a half after the Riven remake's announcement, Cyan Worlds revealed today that the game will launch later this year on PC with support for VR platforms.