Lords of the Fallen passes one million copies sold in 10 days
23.10.2023 - 18:59
/ thesixthaxis.com
/ Saul Gascon
/ Marek Tyminski
Lords of the Fallen has passed the one million sales mark in 10 days, CI Games has announced. Hexworks has also released a brand new patch for the Lords of the Fallen addressing things like mob density, the activation of cross play on consoles, and a change to New Game Plus. You can read the full patch notes below.
“Lords of the Fallen is the most important and ambitious game we’ve developed in our 20-year history, and the first in our new planned AAA pipeline of games in the years ahead,” said Marek Tyminski, CEO, CI Games. “To see this fresh and innovative take on the action-RPG achieve one million sales in just 10 days has been humbling for everybody at HEXWORKS and CI Games.”
“Thank you to all the Lampbearers out there who have embarked on their journeys across Mournstead, fearlessly traversing the lands of the living and the dead,” said Saul Gascon, Head of Studio at HEXWORKS. “We’re incredibly grateful to the passionate Lords of the Fallen community for their invaluable feedback and ongoing support. It’s their unwavering dedication that has made this success possible, and we couldn’t be prouder to share it with them.”
Mob Density
We’ve activated a leashing system in which enemies will stop following you after X meters (case-by-case scenario). To avoid crowds of enemies on you, if you happen to rush through a section of a map.
NG+
Added a new option for NG+ which resets the game world – allows to restart with current character level in the same world
Crossplay
Crossplay has been enabled between consoles, and PC players will join as soon as it’s stabilized.
3D Photo Mode
Sometimes the camera of a saved 3D scene in 3D Photo Mode was in the wrong position. Added failsafe for this not to happen.
Fix door state (opened/closed) and other interactables not being saved in the 3D photo.
AI
Fixed enemies that could sometimes be spawned in a T-pose at the lower part of the manse.
Tweaked the navmesh on a small section of Lower Calrath to help AI navigate better in that complex environment setup.
Trapper’s traps can now be destroyed with ranged options such as arrows, grenades, magic, and more.
Ruiners now have a higher chance of triggering their fearful charge.
Ruiners now aim their shield fire attack at players more accurately. Beware!
Parasites now follow their hosts more quickly to prevent them from straying too far when the player pulls the host far away. If they are blocked, they will teleport to the host to aid players who are siphoning them by staying close.
We found an issue where Pilgrim’s Perch pilgrims could sometimes shoot through certain structures. This issue has now been fixed.
Crossbowmen have undergone additional adjustments to their behavior in order to make them smarter without increasing their