GOG has partnered with Amazon Luna to make its DRM-free titles playable on the cloud gaming service.
28.02.2024 - 17:05 / videogameschronicle.com / Ashley Johnson / Quentin Tarantino / Troy Baker / Neil Druckmann / Tom Ivan / Last Of Us / Says He
Uncharted 4 and Last of Us creative director Neil Druckmann has said he’s started thinking seriously about when he might stop making blockbuster games.
In an interview with rapper Logic, Naughty Dog’s president said he could envision himself transitioning to something more low-key, which enables him to continue being creative in a less stressful environment while also spending more time with his kids.
Asked if he sees himself making games forever, Druckmann said that recently he’s “really enjoyed” working on other creative projects like HBO’s Last of Us TV show and a Halloween Horror Nights experience at Universal Studios.
“I guess that I don’t see myself doing this forever at this scale,” he said. “It’s just a lot, and it takes a lot out of you. It’s very stressful to manage that many people and multiple studios worldwide.
“So, you were talking about how you’re entering this new phase in your life, where your kids are number one, and I’m in a similar place where my kids are number one. And I know that, especially, my daughter’s now 13, and I feel like life is pulling her away from me. I know that time is limited, so it’s very precious to me, and I don’t want to waste it when they do want to spend time with me, and that’s number one.
“Yeah so, I’m just at a point in my life where it’s like, you start looking at, ‘what’s the end game here? When is it time to call it?’
Druckmann said he’s a big Quentin Tarantino fan, and he’s keen to find out if the director sticks to his public comments about making no more than 10 films. He thinks the Pulp Fiction director will, but that he’ll end up making TV shows or doing something else creative.
“So, I could see myself transitioning to something that’s like more low-key, and lower stressed, that still allows me to have this creative outlet,” Druckmann said. “But you know, I’ve started thinking about how many more of these games do I have in me, and it’s not that many.”
Druckmann went on to say that everything changed following the release of 2009’s Uncharted 2, and that he’s been a victim of his own success.
“Uncharted 2 was the most fun I had making any of the games I’ve worked on because Uncharted 1, a lot of people loved it, but it wasn’t this huge success. It was successful enough again that we made Sony happy, we made enough money. But with Uncharted 2 we felt like we had something really special, like we all knew it, and we knew we were flying in under the radar, and no one was going to expect what we were about to deliver.
“And I remember we’d spend late nights playing the multiplayer as well, and there was just this camaraderie and the stress wasn’t there, and afterwards everything has been incredibly stressful, after Uncharted 2, because now you’re no longer flying
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Naughty Dog announced in December that it had cancelled The Last of Us Online, but stated at the same time that it was working on multiple “ambitious, brand new” single player games. We’ve known for a while that at least one of those is being directed by Neil Druckmann – co-president of Naughty Dog and director of the Last of Us games and Uncharted 4 – and speaking recently on rapper Logic’s podcast Logically Speaking.
Naughty Dog president Neil Druckmann doesn't think he will be in the business of making video games forever, at least not at the scale we would expect from the storied creative. He is best known for his work on both Uncharted and The Last of Us; in fact, it was the experience of adapting the latter for HBO, something he «really enjoyed», along with moving into a stage of life where «your kids are number one», which prompted thoughts of a sea change.
When you’re making video games as a full-time job, you’re going to find yourself trying to push yourself to do new things whenever possible, and the team over at Naughty Dog has been doing that for a long time. They started by creating the icon we know as Crash Bandicoot, then made the duo of Jak & Daxter, then shifted to telling the tale of Nathan Drake, and finally, made the compelling stories featuring Joel & Ellie. Neil Druckmann has been there for much of that, and while he’s said he doesn’t know how many more big games he has “in him,” he’s still working on things right now.
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