Helldivers 2 has been plagued by server issues since its launch, and it seems like these issues cannot be solved by simply purchasing more servers.
Speaking on X/Twitter, Arrowhead CEO and game director Johan Pilestedt commented on the game's server issues, saying they cannot just be solved by more servers. It is a matter of labor, as the developer needs to optimize the backend code since they are hitting some real limits.
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Making these Helldivers 2 server issues worse are players who are essentially squatting in the servers while not actively playing the game so as not to lose their spot, which is causing the log-in queues to be excruciatingly long. The team, however, is now aware of the matter and is likely to take some action.
Server issues are really damaging Helldivers 2 right now, as they prevent the vast majority of players from actually experiencing the wacky situations they can find themselves in Ule mentioned in his review.
Helldivers 2 is broken at launch. That much is almost unquestionable. The game has many high highs and also abysmally low lows. While I can recommend it for players who are seeking a good time due to the physics and the wacky situations a group of players can find themselves in at lower difficulties, it also is a tough recommendation for players seeking thrills with challenging yet fair content. That may change in the future if the developers can fix all the bugs and connection problems.
Helldivers 2 is now available on PC and PlayStation 5 worldwide.
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is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Following its release on February 8, took the world by storm and achieved an unimaginable gaming feat. The sequel to the 2015 game delivered a cooperative experience like none other in the gaming space, encouraging an unprecedented amount of teamwork and collaboration. Although playing solo is an option in, it requires a very specific build and presents a much greater challenge than diving in with other players.
After a few incendiary statements from development and community figures poured kerosene on the debates dominating the Helldivers 2 player base after its recent balance patch, Arrowhead CEO and game director Johan Pilestedt stepped in to assure players that such snippy remarks are "not a message that the studio stands behind."
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
PlayStation’s MO when it comes to acquisitions has often been to pick up studios that it has previously worked with as exclusive second-party developers, from Guerrilla and Insomniac to, more recently, the likes of Housemarque and Bluepoint Games. Independent team Arrowhead Game Studios has, of course, recently joined the ranks of external teams that have had successful partnerships with Sony, thanks to the unexpected success of Helldivers 2, and recent rumours had begun claiming that, in keeping with its strategy, Sony had agreed an acquisition of Arrowhead as well.
Arrowhead Studios previously announced that the team is working on a balance patch for co-op shooter Helldivers 2, but doing so has proven to be trickier than expected since weapons with higher kill rates don't always lead to successful missions.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
Helldivers 2 developers Arrowhead have said they will be able to get back to working on future “improvements” for the superb bug-stomping, bot-blasting shooter after finally resolving the weeks-long server struggles caused by the game’s immense popularity.
The CEO for Arrowhead Games, developer of Helldivers 2, caught some flak for a controversial take on nowhere else than X (formerly Twitter), saying that Nvidia’s DLSS is “cool tech, but not necessary.”