Helldivers 2 has sold over 8 million copies.
27.02.2024 - 02:54 / gamerant.com / Johan Pilestedt / Dominik Bo / Sony
Helldivers 2 has sold nearly 3 million copies to date, a senior Arrowhead Game Studios official has revealed. This commercial performance update arrives mere weeks following Helldivers 2's immensely successful release.
The Sony-published live-service shooter has immediately established itself as a huge hit; Helldivers 2 took 24 hours to strip Palworld of the title of Steam's best-selling game, and 72 hours to hit 1 million in combined PC and PS5 sales. The latter achievement was previously confirmed by Arrowhead CEO Johan Pilestedt.
Pilestedt has now once again taken to social media to share the game's updated sales figures. He did so indirectly, by validating one fan's speculation that Helldivers 2 sold «almost 3 million» copies with a telling selection of emoji. The casual exchange happened on February 25, 17 days since the game's release, indicating that Helldivers2 has so far averaged roughly 1 million sales per week. While no breakdown of the game's commercial performance by platform has been shared to date, its ongoing success has so far appeared to be somewhat evenly distributed. Specifically, Helldivers 2 managed to outperform Call of Duty and Fortnite on the PS5 while simultaneously dominating Steam's Top Sellers chart.
The other side of this ongoing success story is that Arrowhead found itself scrambling to keep the game's servers online up until just recently. The overwhelming demand resulted in never-ending queues and connection issues, with some players struggling to even launch the shooter, never mind get into a match. This led to plenty of frustrations and consequently tanked Helldivers 2 Steam user reviews, which dropped from «Very Positive» to «Mixed» in mid-February.
Sales
Date
Days Since Release
1 million
February 11
3
~3 million
February 25
17
One week and some 20,000 additional scores later, the game's Steam ratings have mostly recovered, as they currently sit above the «Mostly Positive» threshold. This development appears to be a direct result of the fact that Helldivers 2 has been treated to several server cap increases in recent days, which have mostly eradicated its waiting queues.
Aside from tackling one server issue after another, Arrowhead has also been hard at work putting out bug fixes for its hit game throughout the month. This, combined with Pilestedt's efforts to personally address countless fan grievances on social media, appears to have bought the developer a lot of goodwill among consumers. Where Helldivers 2 goes from here remains to be seen, but its current sales momentum certainly bodes well for the game's chances of maintaining a healthy player community in the long term.
Helldivers 2 is a third-person cooperative shooter developed by Arrowhead Games Studios for the PC and
Helldivers 2 has sold over 8 million copies.
While continues to dominate the video game industry, one star is eager for a crossover with the game his film inspired. It doesn't take a lot to recognize that Arrowhead Studios' game and Paul Verhoeven's cult-classic sci-fi have a great deal in the company especially given that both act as satirical comments on the modern military-industrial complex and the influence of propaganda on society. Despite these heavy themes, there's still a great amount of fun to be had in either given that they also spotlight soldiers firing big weapons at giant alien bugs.
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
Helldivers 2’s surprisingly huge launch has already seen millions of players across PlayStation 5 and PC dip into its co-op focused third-person action. It’s a smash hit and easily publisher Sony’s biggest ever PC game launch. But while Helldivers 2 is certainly a game everybody should play, it can often be a brutal, unforgiving experience, with floods of hard-to-kill alien robots and bugs descending upon players in increasingly tough waves.
is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Following its release on February 8, took the world by storm and achieved an unimaginable gaming feat. The sequel to the 2015 game delivered a cooperative experience like none other in the gaming space, encouraging an unprecedented amount of teamwork and collaboration. Although playing solo is an option in, it requires a very specific build and presents a much greater challenge than diving in with other players.
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
Helldivers 2 has turned out to be something of an anomaly, not only because it’s become a far bigger success than Sony or developer Arrowhead Game Studios had anticipated, but also because it’s selling at a rate that is unprecedented for the overwhelming majority of major new releases.
Helldivers 2 continues to be a colossal success, as shown by the player count and potential sales numbers, and we’ll be taking a look at how many people are playing to make sense of the game’s meteoric rise.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.