Arrowhead Games Studios has finally managed to increase the server capacity to 700,000 in the latest Helldivers 2 update, hopefully relieving a lot of the issues related to logging in during peak times. It has been a bittersweet few weeks for Arrowhead Game Studios as its latest game, Helldivers 2, has become massively popular with exploding player counts. While that is something every studio would like to see when they release a game, the rapid growth of Helldivers 2 has also been a double-edged sword for the small developer.
The surge in popularity of Helldivers 2 has had a negative impact on the backend of the game, namely server capacity. The rising player numbers have caused quite a few errors and server instability issues that the team at Arrowhead have been attempting to resolve since the game launched earlier this month. Players have either seen long wait times to get in or other strange error messages, and while Arrowhead continues to release new updates addressing these issues, increasing the server capacity has been a major focus. Thankfully, the latest patch from Arrowhead has finally been able to do just that.
While the latest patch is a small one compared to other recent Helldivers 2 updates, this one may be the most significant for players as it makes a massive change to server capacity. The official patch notes are less specific, but the capacity increase was confirmed by Arrowhead CEO Johan Pilestedt who indicated that the team has managed to raise the max CCU cap to 700,000. In addition, the update also fixes another issue where players may sometimes be stuck watching a cinematic for a much longer period of time than intended.
While the news is likely a welcome one, Pilestedt cautions fans that the studio fully expects to break this new mark as the weekend approaches. Last weekend, aided by a double XP and Requisitions bonus weekend, Helldivers 2 continued to break new concurrent playercount records, compounding the login and server capacity issues for players. At one point during the previous weekend, Helldivers 2 even exceeded Counter-Strike 2's player count on Steam, a major milestone considering how often CS is typically at the top of the charts. With continued improvements to the back end, fans are hopeful that the login problems, if they appear again, are not nearly as bad.
Alongside the increased server capacity, Arrowhead Game Studios also made another major tweak this past week, adding in a feature that automatically removes AFK players after 15 minutes of inactivity. The AFK problem in Helldivers 2 was a growing issue as many would cheat the system by never logging out of the game, holding their spot on the server and bypassing the login process completely. Unfortunately, this
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From fire tornadoes and meteor showers last week to new armour and weapons later this week, Arrowhead Game Studios’ accelerated post-launch plans for Helldivers 2 have been bearing fruit in some interesting ways. Most intriguing have been the developer’s ongoing live service storytelling efforts, which have now taken the form of flying bugs- but don’t let any of the Super Earth faithful hear you say that.
Helldivers 2 is continuing its strong reign by introducing yet another round of space bugs for us to deal with. Also, some of them seem to be flying. What's that all about Joel?!
Several players have insisted that they've encountered a new type of flying Terminid but in keeping with the game's satirical tone,Arrowhead Studios' CEO Johan Pilestedt believes it's all nonsense. In the weeks after the game's launch, the community has been hard and working trying to figure out exactly what could be causing the Terminids to spread so rapidly among the stars. Some are speculating that Super Earth itself could be creating the «aliens» but the game's director is trying to throw everyone off the scent.
presents players with an abundance of different tools to eliminate the deadly armies of the Terminids and Automatons and Arrowhead Studios is giving fans some insight into how those Stratagems are created. One of the core components of the popular co-op shooter is the ability to call down equipment and support from the skies, most of which take the form of explosive air strikes or precision missile launches. They're undoubtedly one of the most fun aspects of and director Johan Pilestedt wants everyone to know how the team creates them.
makes a point of throwing droves of enemies at players but those who do their best to avoid combat may be shocked to learn that enemies have a few extra tools in their arsenals to detect sneaky players. During some of the game's larger open-world missions, Helldivers have the option to engage with roving bands of foes or, if they're careful, sneak past without raising the alarm. That's easier said than done, especially when the Terminids can use more than one of their sense to track their prey.
Arrowhead Game Studios’ Helldivers 2 has proven a massive success, topping charts in the UK and PlayStation Store sales for February (with CEO Johan Pilestedt teasing three million units sold). It only feels right then that an accolades trailer should be released, highlighting the praise critics have heaped on the title. Check it out below.
The latest update for Helldivers 2 has arrived and makes big adjustments to the spawn rates of heavy Terminid enemies like charges and bile titans, making higher difficulties slightly less punishing for some players. Arrowhead Game Studios continues to tweak the overall experience of Helldivers 2, especially now that many of the server and login issues experienced during the game's launch window have passed. Updates continue to roll out often, and new content continues to arrive.
is a game with plenty of strategic possibilities, but there's one key aspect of tactics that has been misrepresented from the start. Some areas where the game can be confusing have to do with bugs present at its launch, like the armor issue that has rendered heavy armor significantly less useful than intended. On the other end, however, some information can be deliberately withheld with the intention of making the game easier to get into rather than harder.
Following its release on February 8, took the world by storm and achieved an unimaginable gaming feat. The sequel to the 2015 game delivered a cooperative experience like none other in the gaming space, encouraging an unprecedented amount of teamwork and collaboration. Although playing solo is an option in, it requires a very specific build and presents a much greater challenge than diving in with other players.
Though some of the weapons in may be considered trash, they may not be as bad as they seem at face value. As the game has increased its player base, the weapons available to Helldivers have been placed into a community hierarchy. Though some guns may be marginally better than others, every weapon has its strengths and is viable for any mission. This flexibility, which transfers to most aspects of, has helped propel the game to success along with its chaotically fun gameplay.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
After the previous concurrent player capacity was raised for the busy weekend, Helldivers 2 servers are once again getting buffed to support players buying the game in droves.