A new Helldivers 2 patch is here and will hopefully put the whole PlayStation Network account linking debacle to bed once and for all, as it's now been added as an explicitly "optional" setting.
01.05.2024 - 01:57 / thegamer.com
Helldivers 2's latest patch has dropped, causing players to panic, complain, and every other massively overblown reaction you can possibly think of. One of the bigger talking points during this patch was the consequences of the game's changes to the ricochet mechanic, which was reportedly taking out players faster than a Hulk with a flamethrower. At first, it seemed that even explosions were being ricocheted back at players.
After a little bit of detective work from the more level-headed Helldivers 2 fans, it was determined that explosions weren't actually being ricocheted, but that the shrapnel from a certain weapon was rebounding from enemies and instantly killing the person that fired the shot. This was confirmed by Arrowhead itself, and was explained in an official developer post to the Helldivers 2 subreddit earlier today.
In the post, Arrowhead explains that the shrapnel that is rebounding from the shot of the R-36 Eruptor currently has a high enough damage value to instantly kill a player if it makes contact. That means that if you fire an Eruptor from close range, chances are you're not making it out alive, but there's also the possibility that the shrapnel could cover large distances too, leading some to believe explosions are actually ricocheting.
Of course, bits of metal flying off and taking out a Helldiver in one blow is an issue, and makes the R-36 Eruptor far too dangerous to comfortably use, so Arrowhead is already working on a fix. It explains that the shrapnel released from the R-36 Eruptor deals almost no damage to the target it's fired at, so the shrapnel effect is going to be removed entirely, with a small bump to the weapon's hit damage to make up for it.
Arrowhead then goes on to stress that explosions aren't ricocheting, contrary to any video "evidence" you may see out there at the moment, and that only bullets from small arms will ricochet off of armor.
There is one exception to the ricochet rule though, and it's bad news for anyone that likes to use the Shield Generator Backpack and the Punisher Plasma in the same kit. It was recently discovered that the game's latest patch has made it so you can no longer fire a Punisher Plasma from inside a shield without blowing yourself up, as the weapon's shots won't be able to pass through like standard bullets.
A new Helldivers 2 patch is here and will hopefully put the whole PlayStation Network account linking debacle to bed once and for all, as it's now been added as an explicitly "optional" setting.
I spent this morning being pseudo-profound about Animal Well and pseudo-elegaic about Tango Gameworks, so now it's time to get back to the Real Business - being a pseud on the subject of videogame gun balancing.
A new update has resolved long-standing issues with some of its most broken weapons. Version 1.000.302 is a huge update, making sweeping changes to balance and patching out a wide variety of gameplay issues. This comes less than a week since the previous patch, which did more harm than good by introducing more bugs to an already-struggling game.
Helldivers 2 patch 01.000.032 has been deployed across PC and PS5, finally fixing damage-over-time (DoTS) effects.
A new Helldivers 2 update is on the way, this time with the newly announced Polar Patriots Warband releasing on May 9. This content update brings a plethora of new items and weapons into the fold for use in missions in Helldivers 2, as well as a ton of new customization options.
Fallout isn't the only show that has the world gripped right now. X-Men '97 has been making waves too, especially after the first part of its three-part finale hit Disney Plus this week. No need to look away if you're not caught up on the animated show, there will be no spoilers discussed here. We're here to discuss the mansion in which the X-Men reside, and how Airbnb has teamed up with Marvel to create a real-life replica you can stay in with up to seven friends.
Helldivers 2's Stalker enemies have reportedly gained a mutation with the game's latest update, which allows them to cloak their bodies entirely and sneak up on players. Helldivers 2 released an update several days ago, making numerous balance changes that could shake up the meta. It brought nerfs to some weapons, including the JAR-5 Dominator and the RL-77 Airburst Rocket Launcher. In addition, the update buffed Automaton enemies, such as Scout Striders and Devastators, slightly increasing their fire rate and durability.
Helldivers 2 players are getting bodied by their own shots ricocheting back at them, but there's more going on here than meets the eye.
Whenever Helldivers 2 developer Arrowhead releases a big balance update for the PC and PlayStation 5 co-op shooter, the community debates the various nerfs and buffs as it gets to grips with the evolving meta. After this week’s release of patch 01.000.300, which tweaked a long list of weapons, stratagems, and enemies, the debate was especially vociferous.
Helldivers 2 patch 01.000.300 is out now and the overarching impact of it is balance changes for weapons, enemies, and stratagems. Helldivers 2 patch 01.000.300 has also made changes to the Spread Democracy mission too. And there will be no more posing for all either as only those who get extracted will have their victory poses played at the end of the missions.
players who enjoy firing massive lasers at their enemies are out of luck because the latest balance update just introduced some major nerfs while also making some interesting tweaks to certain missions. Arrowhead Studios has demonstrated its passion for live-service support by issuing dozens of patches that accomplish small goals like fixing bugs and glitches to introducing larger changes like the addition of new enemies and weapons. While the community wasn't too pleased with the previous balance update, the most recent attempt to level the playing feel is seemingly going down much smoother.
Hell, it turns out, isn't always a bubbly pool of magma where like, devils prod you with forks. There is a second hell in Helldivers 2, a hell made up of wartorn planets and soldiers who fight bile-spewing bugs and robots. And it is a hell that is subject to patches. One such update has nerfed a bunch of weapons including the popular quasar cannon. It's also increased the number of enemy patrols based on player numbers and tweaked the game's level generation, with the former making life more difficult in hell, and the latter possibly making things more interesting.