Is it just me, or did that week race on by? In video games, it was highlighted by the Xbox Partner Preview and Dune: Awakening’s reveal, but just in general the past five days have felt a tad quicker than usual. Maybe it is just me.
23.02.2024 - 12:37 / ign.com / Johan Pilestedt
Helldivers 2 developer Arrowhead has raised the game’s server cap to a whopping 700,000 concurrent users as it braces itself for another weekend of massive player numbers.
Helldivers 2 is a smash hit following its explosive launch across PC via Steam and PlayStation 5, but the co-op focused third-person shooter has suffered from significant issues as server capacity is hit time and time again.
Arrowhead has released a number of patches in a bid to combat the problem, including raising the server cap to 500,000 concurrent users, and indeed this week released a major update (Helldivers 2 patch 1.000.11) targeted at sorting out the most egregious issues. But now, Arrowhead has upped the server cap yet again as it prepares for another influx of players over the weekend.
Helldivers 2 patch 1.000.12 raises the server cap, and fixes an issue where some players would get stuck in cinematics for an extended period of time. In a tweet, Arrowhead CEO Johan Pilestedt said the developer had updated the server cap to an incredible 700,000, but warned: “Unfortunately, we expect the CCU to reach that level.” Still, Pilestedt predicted “wait times will be much more bearable.”
In another tweet, Pilestedt insisted that this new server cap is “above what we have been able to support”, and that Arrowhead is “actively monitoring the situation.”
Helldivers 2 is Sony’s biggest PC game launch of all time, with a peak concurrent player figure of 457,649 on Steam. Helldivers 2’s success has even sparked renewed interest in Starship Troopers, the film from which it draws quite a bit of inspiration.
Arrowhead and the Helldivers 2 community will be hoping the servers are able to hold the line going into the weekend, when most expect that peak concurrent record on Steam to fall by the wayside, potentially multiple times.
Arrowhead is still working on a number of issues with Helldivers 2. Here's the list:
If you’re playing, be sure to check out IGN’s Helldivers 2 guide.
Wesley is the UK News Editor for IGN. Find him on Twitter at @wyp100. You can reach Wesley at [email protected] or confidentially at [email protected].
Is it just me, or did that week race on by? In video games, it was highlighted by the Xbox Partner Preview and Dune: Awakening’s reveal, but just in general the past five days have felt a tad quicker than usual. Maybe it is just me.
The success of Helldivers 2 continues unabated. Even yesterday, the third-person cooperative sci-fi shooter game nearly reached its historical peak of 450K concurrent online users on Steam. The user reception on Valve's store has meaningfully improved compared to launch, too, leaping from the original 67% 'Mixed' review rating to the current 81% 'Very Positive' review rating.
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It’s fair to say that not even in their wildest dreams, Sony or developer Arrowhead Game Studios could have anticipated that Helldivers 2 would have enjoyed the level of success that it has. In spite of server issues and persistent connectivity problems that have only just now started easing up, the co-op shooter has attracted a sizeable playerbase.
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The developer of Helldivers 2 has declared the weekend just gone a success, insisting the game’s servers handled all players “without problem”.
Last week’s UK physical charts from Gfk saw Mario vs. Donkey Kong take the top spot while Skull and Bones disappointed (despite debuting in fourth). GamesIndustry head Christopher Dring reported on Twitter that the former dropped to third due to a 62 percent sales decrease while the latter fell to 16th due to a 68 percent drop. However, there’s the curious case of Helldivers 2.
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A hot new update for Helldivers 2 has dropped just in time for the weekend, and it’s a big one. Helldivers 2 update 1.000.12 is all about raising the server cap to allow for more concurrent players, hopefully putting the ‘Servers at capacity.’ errors and waiting queues to bed over the next few days.