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04.04.2024 - 09:11 / videogameschronicle.com / Ninja Theory / Tom Ivan
Senua’s Saga: Hellblade 2 developer Ninja Theory thinks its fans enjoy shorter, more focused game experiences.
The Microsoft-owned studio recently announced that Hellblade 2 will be released on May 21 for Xbox Series X/S and PC.
It also confirmed that the game will be digital-only, cost $50, and will last as long as its predecessor, which took players about eight hours to complete.
“I think what we always set out to do is to tell a story and for the game length to be appropriate for the story that we want to tell,” Ninja Theory studio head Dom Matthews told IGN. “So it’s not really a case of setting out to make shorter experiences.
“I think it is… There is a story that we want to tell here with a beginning, middle and end and what is the right shape and size of experience to tell that story? So that’s kind of where we start.”
Matthews said digital distribution has opened up a space for “games of all shapes and sizes”.
He added: “So I’m really pleased to see that there’s a lot of people that actually enjoy a shorter experience, something that they can sit down on a whatever Friday night, stick their headphones on, turn the lights off and kind of sink into an experience and players who don’t necessarily want something that is 50 hours long, a 100 hours long, so it’s as long as it needs to be. And I’m one of those people, I like shorter games.
“I think there’s a lot of pressure on people’s time these days and I think our fans, from what we hear from them, they enjoy a shorter game where our intention is that every step of that journey is meaningful… There’s an audience of people that want games that are focused.”
Microsoft‘s head of gaming recently claimed getting rid of physical media isn’t a strategic goal for Xbox, but said it will follow what players are doing, “and right now, a majority of our customers are buying games digitally”.
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releases for Xbox Series X/S and PC on May 21. However, while it continues the first game’s story, it’s not quite the same creative team. A recent report revealed that Ninja Theory Founder and Senua’s Sacrifice Director, Tameem Antoniades, left the company at some point during the new game’s development.
The original Hellblade won widespread plaudits for everything from its authentic portrayal of mental health issues and its engaging storytelling to its stellar technical achievements and much more, but one of the areas where the game was on the receiving end of some criticism was its combat. That’s an area where developer Ninja Theory is seemingly looking to introduce some significant improvements with upcoming sequel Senua’s Saga: Hellblade 2, even if the general style of combat is going to remain largely the same.
It is often a minor controversy whenever a new AAA game comes out and is capped at 30 frames per second. However, visual effects director Mark Slater-Tunstill says there is a good reason that is locked at 30 FPS on Xbox Series X/S.
Tameem Antoniades, a co-founder of Xbox's Ninja Theory studio and writer and director of the imminent Senua's Saga: Hellblade 2, has left the developer. As the first ever Xbox Series X game to be revealed, Senua's Saga: Hellblade 2 was announced alongside the unveiling of the Series X at the 2019 Game Awards and is the direct sequel of 2017's hit cinematic adventure game, Hellblade: Senua's Sacrifice.
Senua’s Saga: Hellblade 2 will be capped at 30 FPS and will not have a Performance Mode available on Xbox Series X/S. Senua’s Saga: Hellblade 2 is one of the most eagerly awaited Xbox games, and this news could potentially be a letdown for fans who want more options when playing on the console.
With Ninja Theory keen to push Unreal Engine 5 and the Xbox Series X|S consoles as far as possible with Hellblade 2, it’s been confirmed that the game will run exclusively at 30fps on console, and employ a dynamic resolution to do so. There will be no performance mode.