Crisis Core: Final Fantasy 7 Reunion voice actor Shaun Conde, who played Genesis Rhapsodos in the English dub, was seemingly too sexy for Square Enix and repeatedly told stop sounding so seductive.
01.03.2024 - 08:43 / gematsu.com
HARVESTELLA producer Daisuke Taka will leave Square Enix at the end of April, he announced on Twitter.
“I’ll be leaving Square Enix at the end of April,” Taka said in the tweet. “Yesterday was my last day going into the office!”
He continued, “I’m blessed as a producer that there are still so many people playing HARVESTELLA, which was released the year before last. To all the players, streamers, stream viewers, and the staff involved in its development—thank you so much.
“As for me personally, I’m completely undecided on what I’ll do next. Generally people say they’re undecided while they really have their next thing lined up, but in my case I’m ‘completely undecided’!!! How reckless!!
“I hope to participate in and create interesting things, so whether you’re a professional or amateur, feel free to reach out. I’m a lightweight, but I’d love to grab a drink. See ya.”
Crisis Core: Final Fantasy 7 Reunion voice actor Shaun Conde, who played Genesis Rhapsodos in the English dub, was seemingly too sexy for Square Enix and repeatedly told stop sounding so seductive.
Paranormasight: The Seven Mysteries of Honjo is getting a manga sequel which focuses on one character of the original game's eight.
The gaming world has been gripped by Final Fantasy 7 Rebirth for the past two weeks. The second in the Remake trilogy, and the first game in the remade series where what Square Enix is up to is starting to become clear. Square's hope will be a whole new generation of gamers fall in love with Cloud and the gang, and that merch like the Buster Sword necklace below will appeal to Final Fantasy 7 fans who have been around for 20 years and and a couple of weeks alike.
Square Enix has provided an update on the PC version of Final Fantasy 16.
The PC version of Final Fantasy 16 is in the «final stages of optimisation», producer Naoki Yoshida has said.
Square Enix’s Creative Business Unit 3 is gearing up for the launch of Final Fantasy 16’s next paid DLC, The Rising Tide, this Spring. However, it’s also working on the PC version. A release date hasn’t been announced, but producer Naoki Yoshida revealed to Game Informer that it’s in the “final stages of optimization.”
RPG Maker is a franchise that's largely steered clear of PlayStation consoles, but that trend is set to change with the release of RPG Maker WITH. Published by NIS America, it's headed to PC and Switch at some point in the autumn / fall, while PS5 and PS4 versions are locked in for 2025.
Final Fantasy 16 producer Naoki Yoshida has said that, while there is the possibility of more DLC being made for the game, players shouldn’t expect more any time soon. Final Fantasy 16 is currently gearing up for the release of its second DLC, The Rising Tide. When asked if Square Enix was interested in releasing more DLC for the title, Yoshida, while not definitively shutting down the possibility, did say that it’s unlikely.
After players dubbed them "creepy" and "cursed," Square Enix has pushed back against Final Fantasy 7 Rebirth players deriding the game's redesigned Moogles.
There’s a lot to love about Final Fantasy 7 Rebirth, and its open world setting is surely high on that list. On top of being massive and incredibly varied across its many different regions, the entire map is also entirely seamless, which means you’re never hit with a loading screen when traveling from one area to the next (unless, of course, you’re fast traveling). Interestingly, however, according to producer Yoshinori Kitase, the game’s open world design wouldn’t have been quite so impressive if it hadn’t been developed as a platform-exclusive title.
Final Fantasy 14's producer and director, Naoki Yoshida, has explained three reasons for the game's upcoming graphical update, assuring players that the popular MMO is here to stay. With the new Dawntrail expansion on the horizon, exciting things are coming to Final Fantasy 14, including an exciting graphical overhaul of the game.
As we’ve covered multiple times on the site, video games are slowly being accepted into other mediums beyond the gaming space. For example, Nintendo has made a literal theme park celebrating Mario and will have Donkey Kong and others join him soon. Then, you have seen Mario and Sonic in big-budget movies that have done incredibly well for themselves, with more on the way. Then, in the live-action space, things like Naughty Dog’s treasured franchise have proven you can do Emmy-worthy content based on video games. But the real question we want to ask is, is Square Enix really trying to do the same thing?