"Gets Your Blood Pumping": The Finals Preview
08.12.2023 - 04:33
/ screenrant.com
There's just something special about the dystopic bloodsport in recently released first-person shooter that feels different from other FPS titles. It's not totally clear whether it's because of the club-bumping EDM soundtrack or Vegas-inspired fluorescent UI teasing people to get more cosmetics, but the game is certainly not boring. Developed by Embark Studios, was announced and released at The Game Awards 2023 for PlayStation, Xbox, and PC on December 7, 2023.
is a free-to-play live-service arena shooter where teams of three battle it out across a vivid virtual environment. Set in a game show, teams use a wide arsenal of weaponry and advanced gadgets to take each other out, where death means exploding into a flashy cascade of coins. Reminiscent of other team shooters like and, the title has enough unique content and mechanics to set it apart from other FPS games on the market.
While it's not the first game to do building destruction, is arguably one of the better titles to execute the mechanic. Unlike the rigid shooters of the past, in , it's many times easier to go a wall rather than go around it. People can get creative with it, as strategies that entail exploding floors to extract vaults were made more than viable throughout the beta period. Even the most fortified positions are rendered useless in the face of an RPG or explosive charge, making each combat engagement feel varied and unique.
Rather than being merely a feature of the game, building destruction is woven into core aspects of the gameplay itself, as creating cover, finding high ground, and repositioning are fundamental elements of team shooters. In, completely changing the landscape is more than possible; it's encouraged, leading to unique encounters even though the game currently has a limited map pool in Las Vegas, Seoul, and Montaco.
With a multitude of gadgets at one's disposal, movement is another pillar in the core gameplay of. With light, medium, and heavy builds, it's up to each individual to select an option that best suits their playstyle. This is an important feature in customization and one that shouldn't be overlooked as merely a minor component, as this selection does impact gameplay quite significantly. Lights act as the game's glass cannons, capable of Specializations that add to mobility, like a Grappling Hook and Cloaking Device, both of which have a cooldown.
On the other hand, the medium build is more balanced, with team-focused mobility gadgets like a communal Zipline and Jump Pads. For those that prefer shooting over movement, there's also the heavy build, which comes with more offensive and defensive options, like an RPG and Barricade.
While it's nothing new for there to be different weights with variable