Final Fantasy VII Rebirth is going to be a much more open experience than its predecessor, and it seems like fan feedback was among the reasons behind this.
15.09.2023 - 14:01 / gamesradar.com / Playstation Blog / Naoki Hamaguchi
Final Fantasy 7 Rebirth won't let you import your save files from Final Fantasy 7 Remake.
Yesterday saw a big new trailer for Final Fantasy 7 Rebirth, along with a release date reveal set for February 29, 2024. Shortly afterwards in an interview with the PlayStation Blog, game director Naoki Hamaguchi revealed the new game wouldn't be incorporating save files from 2020's Final Fantasy 7 Remake.
"We have announced that the Final Fantasy VII remake project will be a trilogy and that each entry will be a standalone game in its own right," Hamaguchi said. "Because of this, each game's balancing is done independently and a player’s levels and abilities will not carry over from one game to the next."
It's easy to see why Square Enix made this decision. Considering there's been a pretty lengthy four year gap between Final Fantasy 7 Remake and Rebirth, incorporating aspects like character levels, weapons, and armor into the new game would be an absolute nightmare for Square Enix, let alone balancing the three core attributes against new enemies in the sequel.
"However, we have created some special bonuses for fans who played the previous game, allowing them to start with a little something extra," Hamaguchi concluded on the matter. A new Square Enix blog post confirms what these are: Leviathan Summon Materia if you've got Remake save data, and Ramuh Summon Materia if you've got Episode Intermission save data on your PS5.
We've known for a fair while that Square Enix is designing Final Fantasy 7 Rebirth as a standalone game from Remake. How it'll pull this off is anyone's guess, considering the events of the past game lead directly into the sequel. Maybe there won't be any call backs to the likes of Don Corleone or other Midgar-oriented characters.
It sounds like Final Fantasy 7 Rebirth might end on one of the original game's most iconic scenes .
Final Fantasy VII Rebirth is going to be a much more open experience than its predecessor, and it seems like fan feedback was among the reasons behind this.
Final Fantasy VII Rebirth is going to be a massive game, and now we have a better idea of how bigger the Eastern Continent will be, compared to the original game.
Final Fantasy 7 Rebirth is continuing Cloud and the gang's adventure outside the walls of Midgar, so it was always assumed that it would feature larger, more open environments than what you'll find in the typically cramped Final Fantasy 7 Remake. But we didn't realise just how big this sequel's world might actually be.
There’s been much discussion about Final Fantasy 7 Rebirth, Square Enix’s follow-up to Final Fantasy 7 Remake, and how it offers a larger world to explore. As a seamless one-to-one recreation of the original game’s world map, it promises 100 hours of content, various mini-games and side content (like the recently showcased Grasslands).
Final Fantasy 7 Rebirth aims to retain the original game’s zaniness with “a lot of gimmicks thrown inside like a giant toy box.”
Square Enix showcased over 30 minutes of gameplay footage and a new trailer for Final Fantasy VII Rebirth focused on mini-games playable in the Grasslands during its Tokyo Game Show 2023 stage event.
Fans have been pleading for years, hoping that Square Enix would provide a remake of the beloved Final Fantasy VII video game. This title launched back on the original PlayStation. Of course, we now know this remake was finally put into production, but it won’t be a complete experience with just one game. In fact, the first part of the remake has already been published, and you can enjoy it right now. However, if you’ve already played the first game in the remake collection for Final Fantasy VII, your eyes might be set on that next installment, Final Fantasy VII Rebirth.
If there’s one that recent weeks have taught us about Final Fantasy 7 Rebirth, Square Enix’s second part in the remake trilogy, it’s the sheer size of its world. Final Fantasy 7 Remake was a bit more confined due to its chapter-wise setup and Midgar setting, but Rebirth goes much bigger and employs a seamless map.
Final Fantasy VII Rebirth is looking more and more impressive with each new reveal, and some additional details on the world map that have been provided in a recent interview highlight the extreme amount of care the development team is putting into the game.
Final Fantasy 7 Rebirth is a sizable lad that'll take up 150GB of storage on your PS5 when it eventually releases. While that's spread across two disks, though, don't worry about needing to swap between them.
Final Fantasy 7 Rebirth looks set to bring back chocobos in a big way. Thanks to details revealed in the recent release date trailer as well as our time with a hands-on preview of the game, we can confirm that both chocobo racing and chocobo riding will be in the game. However, it also looks like Square Enix won't be including chocobo breeding.
Final Fantasy 7 Rebirth won't let you directly control Vincent or Cid.