The following article contains spoilers for Final Fantasy 7 Rebirth.
In a recent interview, Cloud Strife's actor Cody Christian revealed that he recorded one of the biggest scenes in all in one go. Though Christian has a storied acting career when it comes to film and television with shows like and, 's predecessor marked his debut as a voice actor. Both his performance and Cloud as a character have grown since the first part of the reimagined trilogy, and Christian has received critical praise since the game's release for the nuance he's brought to the role.
Recording for a game of this size is no easy feat, with hours of dialogue and assorted other sound effects that require several takes. However, the actor shared in a recent interview about that one key scene — Aerith's death — was done in a single take. Check out the full quote below:
Cody Christian: It's crazy. As an actor, I've had so many different performances in my career so far, and so many of them still live in me. I really felt those things, truthfully, authentically, and very powerfully charged emotions. And as human beings, you're — in a way — a supercomputer saving a little highlight of something that has charged in your life, so that scene is no different. I can speak to you about it now as if I was there recording it. And I remember taking a good five, 10 minutes just to get into a head space to go and record everything, because we did it all in one shot.
Though changed 's story in a myriad of ways, Aerith's ultimate fate wasn't one of them. However, her death still feels a bit different this time around, largely because of how the narrative was extended in the past two entries in the trilogy. Because players have spent more time with the game's characters and seen them interact more with one another, her death scene has even more emotional impact than it did in the original 1997 title.
Cloud's newfound vulnerability also plays a part in this new impact, which is partially due to the title's writing, but Christian's take on the character that's shown Strife's incremental emotional growth across the past two games has been instrumental. With how much the performance impacts the scene, it's incredibly impressive it was captured all at once. Considering the original game had no voice acting, the presence of any dialogue automatically adds depth, but the nuance and emotion of Christian's performance has made the scene in truly unforgettable.
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has all kinds of crucial interactions between characters peppered across the story, but there's one essential piece that can easily get passed over in a playthrough. As an expansion and modification of the original story, one of the main things that does with its vastly extended runtime is offer more memorable moments involving Cloud and his party. Although some can be minor or even questionable additions, others flesh out emotional beats and deep relationships in meaningful ways that help make the game a worthy successor.
Yuffie pops up several times throughout the earlier parts of , but she can't actually join the party until Costa del Sol, where the party is presented with a choice regarding the Materia-obsessed ninja. Here, she challenges Cloud to a fight to prove who should be the leader of the party, to which the mercenary can respond with either "" or " Unlike most decisions, this one can be a bit intimidating, as the implied possibility of failing to gain Yuffie as a party member could be disappointing.
It’s been over a month since Final Fantasy 7 Rebirth’s launch, but the massive open world action RPG continues to occupy a sizeable portion of our headspace even now, thanks in no small part to how ambitious the game turned out to be, and how effectively Square Enix managed to make good on its vision in what was a relatively short development cycle. To shed some light on that process, the company has released a four-part behind-the-scenes series that details the development of Final Fantasy 7 Rebirth.
Protorelic quests might not seem like critical content to play in , but there's one in particular that's well worth completing. As unique objectives that make up a part of the World Intel checklists found throughout the game, Protorelic quests task Cloud and company with tracking down pieces of ancient armor. Although this can lead to unlocking a powerful summon and gear late in the game, anyone uninterested in committing to the long haul could easily decide to ignore all the quests in favor of focusing on the main story.
Cody Christian, the voice behind Cloud Strife in Final Fantasy 7 Rebirth and Remake, has said the character's most-memed and infamous line was "drilled" into his brain for three months.
Costa del Sol is home to a wide variety of minigames in , and there's no way to make it through the area without playing at least some of them. As a tropical beach getaway, it's not surprising that Costa del Sol has a lot to do, even if the original didn't pack as much into the area. As is the case with most side content, however, not every entertainment option in Costa del Sol is equal.
Square Enix has released a four-party documentary series for Final Fantasy VII Rebirth titled “Inside Final Fantasy VII Rebirth,” which uncovers the stories behind the making of the RPG through the eyes of the development team.
Forget the highly disturbing scalping scene from Terrifier 2, because the director has now confirmed that the third installment in the franchise will include one of the most gruesome scenes yet, and it’s just been filmed.
has its fair share of unusual challenges, but one side quest that has caused a particularly notable amount of frustration doesn't necessarily have to be all that hard. Like many RPGs, focuses on delivering a consistently manageable main story experience while packing more difficult tasks into the optional content. The big difference, however, is that a lot of the hardest trials aren't based around combat at all, instead following in the original 's tradition of relying on unique mechanics that shake up the general course of gameplay through minigames or random challenges.
's side quests vary greatly in terms of story relevance. For the most part, they're largely unrelated: things like regional intel and Protorelic quests in mostly just exist to fill in the map, and give players a chance to power up their characters. These quests have storylines of their own that usually share common characters or themes with the central plot. They're necessary, and usually entertaining, but in the scheme of things, they're pretty inconsequential.
Bringing the locations of the original to life is one of the most exciting things about , but one region is a clear example of how the game can miss the mark. From the slums of Midgar to the military fortress of Junon, packed a lot of flavor into a globe-trotting adventure. transforms these originally pre-rendered destinations into detailed 3D environments, expanding many of them in size while packing them full of more side content than ever.
Like in any open-world game, travel is one of the most important aspects of , and there's one key element that the game does better than just about any competitor. The world of Gaia presented in is a huge one, translating what was originally an overworld map into a series of large open-world zones filled with activities and decorated in detailed terrain. Not every corner of the map is as exciting as the more bespoke content in the game, but it does manage to smooth over some potential annoyances in a smart way.