begins with a dizzying spin on its pseudo-familiar narrative, but it's the slower, more methodical pace of its story that really establishes it as a must-play RPG. The second installment in the trilogy that began with has the same quality and polish that permeated its predecessor, and the decision to pay greater attention to its cast pays off at nearly every turn. For Square Enix, it's another mark of excellence for a franchise that has seen no shortage of Game of the Year contenders in recent years; for the trilogy of games following Cloud, it's reassurance that the segmented release schedule is the right call.
played with fire when it significantly altered its presentation of a beloved classic. While that decision ultimately paid off with resounding critical and sales success, there was always a lingering question — where do they go from here? A major twist towards the end of the first chapter of a trilogy only truly works if it is the genesis of an even greater spectacle later. And if nothing else, is a lot of spectacle, full of both brooding and genuine joy in equal measure. The middle entry in a trilogy can sometimes suffer from bridging the gap between an interesting hook and a satisfying conclusion, but the savvy structure of 's pacing makes for a standalone endeavor worth the time it takes to explore it.
FF7 Rebirth improves on an already successful formula and bridges the gap between its trilogy's beginning and end in an enthralling way.
once again follows Cloud Strife as he and his increasingly diverse collection of rogues attempt to save a world that's being threatened by two different evils. On one hand, there are the machinations of Sephiroth, who falls into the tried-and-true camp of «villain who wants to change the world by ending it»; and on the other, the existence of the Shinra Company, which, if left alone, would destroy the world simply by sucking its Mako energy dry. One of the biggest draws to the original was its message of environmental protection, and similarly denounces corporate interests as inherently evil exploitation of the common citizen.
It's remarkable how much of that original story is even more applicable today, and the narrative team doesn't shy away from staring directly at that ugliness. Shinra looms large over every chapter in, whether as a direct antagonist attempting to end the Avalanche group's rebellion or as a lingering, malignant tumor on the planet in areas it has absorbed all value from and left discarded and ailing. While Sephiroth is the most active evil, the passive insidiousness of Shinra helps create a world that feels like its details matter.
While many of 's story beats are familiar to those who've played the classic adventure, the divergence
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Johnny's Treasure Trove is one of the most expansive side activities in — considering the laundry list of tasks it involves, a good reward seems almost inevitable. Unlike most side quests and mini-games in , Johnny's Treasure Trove isn't focused on a single activity. Instead, it's more of a dressed-up completion list akin to 's Curiosities. In order to complete Johnny's Treasure Trove, players will have to complete chocobo races, win Queen's Blood Tournaments, and find all the buried PLAY ARTS figures in .
Magic Materia in are green orbs that allow characters to cast spells, but the best of these items to get first have stronger magic than you might expect. Unlike purple Independent Materia or red Summon Materia, Magic Materia are simple to use. Instead of giving party members new abilities or stat increases, you gain spells that cost MP to cast during a fight.
Different Materia in can be collected in the first Chapters of the game to give your party magic, support, or other buffs that give them the best tools to overcome early obstacles. There are five types of Materia that you can get, but each offers something unique. Equipping these items will give you great tools to excel against any enemy your team faces.
's map isn't truly open-world; it's divided into regions, and further areas are unlocked as the player progresses through the story. The regions themselves are pretty wide open, though. Each one comprises a significant bit of real estate on ’s larger Gaia map, and they’re all interconnected, even if players can only travel between them after reaching certain milestones in the story.
The Fafnir Rifle is a fantastic late-game weapon for Barret in . It has above-average Attack and Magic Attack stats and, notably, an incredibly powerful ability called Point Blank. This abilityconsumes all of Barret's ATB charges to create an immense concussive blast. Using this ability to quickly finish off a weak enemy or to disperse a dense crowd will be key for some of the game's later fights.
Though is known as the game that popularized perhaps the most widely-known mount, the Chocobo, actually has multiple modes of traversal in the expansive open-world RPG. In addition to a wide array of different Chocobo types that are obtainable — including flying Chocobos — there are also other modern vehicles people can obtain throughout the game.
With such a large world with many open-world locations, it's no wonder that has quite a few collectibles to hunt down, including piano sheet music. Unlike some collectibles, the piano music sheets have a purpose; once one is collected, you can play that song with a guide. These sheets are scattered across the map, and collecting them all is a challenging task.
The ultimate challenge in Final Fantasy 7 Rebirth is Gilgamesh — the mysterious being from another world menaces Cloud and company throughout the game if you tackle the many Protorelic quests. Finishing those quests unlocks the hidden Gilgamesh Island where you’ll face off against some of the toughest battles in the entire game. I recommend waiting until you’ve finished the story before even thinking about taking on the bosses on Gilgamesh Island.
attracted a fair share of criticism despite its overall acclaim, and one particular note of complaint has reappeared in As updates to one of the most beloved RPGs of all time, it's no surprise that the remake games are prime targets for critique. Although it's definitely possible to make valid points about their weaker elements, one that's gotten a lot of practice in the past is ultimately a fairly minor issue to fixate on.