Feedback Requested on Upcoming Class Changes - Season of Discovery
18.04.2024 - 20:15
/ wowhead.com
/ Josh Greenfield
Classic Senior Game Producer Josh Greenfield took to X, formerly known as Twitter, to ask for feedback regarding upcoming class changes in Season of Discovery. Greenfield, better known as Aggrend, stated that the Season of Discovery team has been hard at work listening and attempting to respond to player feedback, and further feedback on changes would be welcome as the team attempts to adjust balance ahead of Phase 4.
Aggrend
The team focused on SoD has spent a good chunk of the last few days chewing on a rather large list of class adjustments coming soon (likely actually soon, not «soon tm» soon). As always we want to prime everyone that it's not going to fix every single thing everyone wanted, but we are continuing to iterate.
We've been watching discords and forums for ideas and suggestions as we go, and while that's fine and good, I figured it might be a fun exercise to probe for a few suggestions here to a few targeted questions.
Disclaimer; there may be an excellent idea in here that you love that we can't execute on for whatever reason.
Game dev isn't easy and sometimes you have to pass on a good idea for a myriad of reasons. It's nothing sinister and its not us being tone deaf.
Many things are also too big to hotfix so we have to think about what we do now vs. next phase.
So, feel free to post suggestions or links to media with good suggestions in reply. Please do keep it civil though both towards me/the team and each other.
I've been increasingly having to mute/block folks with abusive or unhelpful commentary so let's all be chill humans together.
Lastly, please try and frame your suggestion with both a) the issue to be addressed, and b) your suggestion--phrased as concisely as possible. We likely won't have time to read super long posts/threads to find the meat of your point, so this will help (he says, while typing a super long post himself).
Anyway, here goes:
1.
Shadow DPS — We'd like to increase damage while allowing them to still shine in terms of group utility, particularly because their utility/value is likely to increase even further at 60 with some new stuff coming. One thing we also keep coming back to as well is wanting to restore mind flay to having a place in the toolkit. With that in mind, how would you suggest improving Shadow DPS with those goals in mind?
2.
Survival Tree for Hunters — We know a lot of melee hunters really want Survival to be a thing and we agree that it really fits that «RPG ranger» class fantasy. Currently, BM tends to outstrip it in terms of raw output. What do you think could be interesting to zhuzh this up and make a deepish survival investment interesting?
3.