Warrior Class Changes and Developer Feedback for The War Within - Talent Tree Rearrangement & Rage Economy Changed
18.04.2024 - 23:21
/ wowhead.com
Blizzard has released development notes for The War Within Alpha, which include a large list of class changes! Among them are specific Warrior class changes, alongside developer comments for those changes in the class feedback thread. Note that there are no Protection Warrior specific changes this build, though some of the class changes do impact them.
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Developer Notes
Warrior Class Tree
Our main goals for the warrior class tree are to increase build options and diversity as well as improve access to important warrior utility abilities. Berserker Rage is now baseline, learned automatically by all Warriors at level 12.
Shockwave has been moved from the bottom of the tree to the middle to position it as a core Warrior utility ability. The rest of the tree has been rearranged with more connectors and a choice of active and passive abilities in each section, with damage and disruption-focused abilities on the left and survival and utility abilities on the right of the tree.
Warrior Rage Economy
In Dragonflight, Rage generation for warriors of all specs was higher than what we are happy with. We feel that warriors play best when Rage is a resource they must manage tactically, so we have reduced or removed the Rage generated by several talents and abilities.
Several warrior abilities have had their Rage costs adjusted as well, as described in the Spec sections below.
Arms Warrior
Overall, we think that the Arms fantasy, abilities, and talents are in a good place, but a few talents and the abundance of Rage in Dragonflight strongly affected rotations and locked in builds with very little variation. Our goals for Arms in The War Within are to restore Arms Warriors’ tactical relationship with Rage generation and spending and provide more choices in your talent builds.
Arms was the spec most impacted by Rage overgeneration, as Arms’ rotation is most closely tied to availability of Rage to spend. Arms also has several talents that interact with Rage spend (Tactician, Anger Management, and Test of Might), and over-generation of Rage turns talents like Storm of Swords and Barbaric Training from being trade-offs or optional Rage dumps into required rotational picks.
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