The War Within Alpha Gold Making & SoD Economy Inflation - Wowhead Economy Weekly Wrap-Up 323
23.04.2024 - 10:35
/ wowhead.com
Hello! Welcome to the 323rd edition of the WoW Economy Weekly Wrap-up!
This week we take a look at the initial flurry of information coming with the War Within Alpha and how it might affect gold making and professions. We also take a look at the economy in Season of Discovery and how the inflation of incursions has influenced gold making.
My name is Samadan and I'll be your guide through the World of Gold Making!
The War Within Alpha Gold Making
The War Within Alpha has started and with it a plethora of information and speculation as to how the various systems of the expansion will work. As a gold making blog, we will be focusing on Professions and anything else that might help players earn their gold even if it is to buy Warbands Bank Tabs!
Concentration is the New Inspiration
One of the hotly discussed aspects of the Dragonflight Profession system was how Inspiration worked and it's RNG nature in profitable crafting. It looks like this is one of the major changes to the new profession system.
Greetings members of the Artisan’s Consortium!
As we reveal much of the content coming in The War Within, we’d like discuss a new system we’re cooking up for professions.
Inspiration We added Inspiration in Dragonflight to try and capture the fantasy of critical hits while crafting. If you weren’t quite capped out on your gear and specializations for a given craft, or if you weren’t using max quality reagents to guarantee that max quality item, Inspiration was a way to get that lucky crit. It could save you some money (by using lower-quality reagents) and you could craft a better item than you would otherwise.
That was the hope at least, but it ended up (understandably) becoming a situation where crafters take this luck-based system, tell their customers that they would recraft an item an indeterminate number of times, and summarily charge a specific price per recraft until their Inspiration struck.
So we’re making changes, because:
There’s a lack of decision making and agency for the crafter. - There’s a lack of clarity for customers who just want items made.
- It’s based heavily in RNG, which was never the goal of the Professions revamp.
In The War Within, we’re removing Inspiration. In its place, we have a new ability for crafters to utilize.
Concentration Concentration is a resource, and you’ll have a separate pool of Concentration for each crafting profession.
It represents your ability to heavily focus on your recipes and exceed your normal capabilities. You choose when you want to Concentrate using a button in the crafting window, empowering your next craft(s). Doing so will cause the craft to automatically reach the next level of quality, no questions asked.
However, such heavy focus can take a toll,