Monk Class Changes and Developer Feedback for The War Within - More Options and Utility
18.04.2024 - 23:21
/ wowhead.com
Blizzard has released all the Monk class changes alongside developer notes for The War Within Alpha, noting that the goal of the class tree is to add more options and utility, such as an Enrage Dispel!
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Developer Notes
Monk Class
Monk Class TreeOur main goals for the Monk Class tree are to introduce more optionality, refresh the cappers, and add a few new pieces of utility (such as an Enrage dispel), while still cutting down on overall keybind requirements. To accomplish this, we’ve added choice nodes to most active options that offer a passive option or changed pathing to allow more skipping of these spells.We’ve also cut down on the total amount of throughput being offered within the core tree. Using Mistweaver as an example, they often found themselves feeling required to pick up both the healing and damage nodes offered throughout the tree and were therefore left with only a few points to customize their utility loadout. The reduced number of throughput nodes and the decreased amount of 2-point nodes throughout the tree is intended to help remedy this situation.
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Windwalker Monk
Windwalker MonkOur updates for Windwalker in The War Within are intended to address a few issues the specialization struggled with throughout Dragonflight. These points of focus for us were the power levels of the Haste and Mastery stats falling behind other options, Jadefire Stomp’s usability, and the Touch of Death gameplay focus. Other areas that we are also looking at are resource bloat, evening out their rate of auto-attacks, and adding more pronounced thematics through both gameplay and visuals.Fists of Fury’s damage and Glory of the Dawn now scale with your Haste value to help the stat be more impactful for Windwalker Monks. These will help us have the tuning knobs to increase its value more dynamically. We’ve also increased the cost of Tiger Palm to 60 Energy to help decrease resource overload while encouraging Haste to help with energy regeneration. For Mastery, we feel we can get to a point where it becomes a more competitive stat through tuning.Jadefire Stomp’s reset mechanic is being removed in favor of a static cooldown. We feel this will be a lot more forgiving and lower the barrier of entry to playing Windwalker. Additionally, we’re adding talent support to increase the individual value of the Jadefire Stomp global in single target situations.Most of Touch of Death’s gameplay is being replaced with a more execute-focused version through the Core Tree capper instead of the AoE and repeat cast components. This opens up
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