Todd Howard says Starfield's criticism is "perfectly understandable" as the RPG is a "different experience" to Bethesda's other games.
18.04.2024 - 11:17 / eurogamer.net / Todd Howard / Bethesda Softworks / Graham Wagner / Howard Says
Todd Howard has assured Fallout fans that the franchise's recently-released TV show does not contradict the games' pre-established lore.
Please note, there will be Fallout spoilers below. If you are still to finish the show and want to keep as much a surprise as possible, this is your cue to head elsewhere.
To see this content please enable targeting cookies. Manage cookie settings Amazon's trailer for Fallout.Watch on YouTubeEarlier this month, questions were raised about Fallout's Shady Sands and the settlement's demise. The show's sixth episode dates this event to the 2280s, which made fans scratch their heads — as they felt this date contradicted mentions of Shady Sands in the video game series set later on.
However, Bethesda's Todd Howard has stated the show's timeline of events is accurate, and doesn't interfere with the already-established Fallout canon. In an interview with IGN, Howard confirmed Shady Sands was nuked after the events of Fallout: New Vegas.
«There might be a little bit of confusion in some places. But everything that happened in the previous games, including New Vegas, happened,» Howard said.
Officially, the Fallout show is set in 2296. Howard said that showrunners Graham Wagner and Geneva Robertson-Dworet were the ones who suggested incorporating the blowing up of Shady Sands into the series, and noted that he had initially found this idea as something of a shock. However, the team found a way to work it into the overall narrative.
As those who have watched the show will know, the demise of Shady Sands — and the effects of the blast on those who lived there and survived — serve as key story points for several characters (Hank was responsible for the bombing, Maximus survived the blast and decided to join the Brotherhood of Steel, Lucy's mother was turned into a ghoul, Moldaver withdrew to the Griffith Observatory). Essentially, the bombing of Shady Sands is as a catalyst for many of the show's events.
Howard said the team «talked through it», and knew it «would be a pretty impactful story moment that a lot of things anchor on». The Bethesda exec added that they were «careful about the timeline» throughout the show's production.
«All I can say is we're threading it tighter there, but the bombs fall just after the events of New Vegas,» Howard concluded.
As for who dropped the very first bomb in Fallout? Well, the show may have answered that as well...
For more, be sure to check out Rick Lane's feature: What is the essence of Fallout, and does the TV show live up to it?
Todd Howard says Starfield's criticism is "perfectly understandable" as the RPG is a "different experience" to Bethesda's other games.
Back when the Fallout show first hit our TV screens, you couldn't move online due to the sheer number of New Vegas fans that had made it halfway through the show before announcing that it had somehow disrespected the game by making changes to the lore. Many claimed that it had somehow removed New Vegas from Fallout canon (it didn't) and that Todd Howard was secretly the mastermind behind the change, all in an effort to get back at developer Obsidian Entertainment for making a good Fallout game.
Todd Howard has said that Bethesda Game Studios is currently focused on finding ways to increase its output.
For all long as the Fallout franchise has been around, it has never been set outside of the United States. Of course, its over-the-top, retro-futuristic Americana satirization is a core aspect of what makes Fallout, Fallout, but on new few occasions, large chunks of the series’ fanbase have wondered how locations outside of the US are faring in Fallout’s post-apocalyptic setting, and whether they could fare as suitable settings for a future Fallout game.
Todd Howard says Bethesda is working on getting games into players' hands more quickly.
With all things Fallout now enjoying a significant boost following the breakout success of the Fallout TV show, Fallout 76 is enjoying a significant rise in player numbers. Last week, Bethesda announced that Fallout 76, its most recent mainline Fallout game, saw over one million people play in a single day.
Wow, remember Starfield? I do, just about, although any interest in it feels like a distant dream now. But not to Todd Howard! The Bethesboss had a chat with Kinda Funny and confirmed that Shattered Space, the first big DLC for the brave little space RPG that could, has a release window of "in the fall". Shattered Space adds new locations and stories and gear, and is the sort of DLC that was announced before the game came out, and you got it bundled with some of the super mega hyper awesome pre-order editions (you can still get it bundled with the Starfield Premium Edition if you want to spend an extra 30 quid).
Every Fallout game, dating back to the original in 1997, has been set in America. We've gone from New California to the Capital Wasteland to The Commonwealth, but never outside the USA.
Todd Howard has said Bethesda is working on solutions to shorten the length of time between its game releases.
Fallout is a show totally committed to its world. This instinct goes deeper than just embracing the irreverent tone, lore, or story of the games the Prime Video series adapted. Instead, it’s about making the terrain of Fallout’s Wasteland feel lived-in and real — right down to making the gadgetry actually function.
Spoilers for the Fallout TV series.
Spoilers for the Fallout TV series.