Hideaki Itsuno
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Hideaki Itsuno
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Dragon's Dogma 2 still doesn't have fast travel as its director says you only need it "because your game is boring" - gamesradar.com
gamesradar.com
23.01.2024 / 17:12

Dragon's Dogma 2 still doesn't have fast travel as its director says you only need it "because your game is boring"

Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.

Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director - rockpapershotgun.com
rockpapershotgun.com
23.01.2024 / 15:32

Games only need fast travel when they make travel "boring", says Dragon's Dogma 2 director

Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.

Dragon's Dogma 2 director wants players to avoid fast travel - eurogamer.net
eurogamer.net
23.01.2024 / 14:59

Dragon's Dogma 2 director wants players to avoid fast travel

Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.

Dragon’s Dogma 2 director says he doesn’t like fast travel because it can mean a game is boring - videogameschronicle.com
videogameschronicle.com
23.01.2024 / 12:23

Dragon’s Dogma 2 director says he doesn’t like fast travel because it can mean a game is boring

The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.

Dragon's Dogma 2 director insists that avoiding fast travel is only tedious if a game is 'boring' - techradar.com
techradar.com
23.01.2024 / 10:11

Dragon's Dogma 2 director insists that avoiding fast travel is only tedious if a game is 'boring'

Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.

Dragon’s Dogma 2’s Developers Explain Restricted Fast Travel Options - gamingbolt.com
gamingbolt.com
23.01.2024 / 03:09

Dragon’s Dogma 2’s Developers Explain Restricted Fast Travel Options

In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.

Dragon's Dogma 2 Dev Addresses Fast-Travel Debate - gamerant.com
gamerant.com
22.01.2024 / 19:39

Dragon's Dogma 2 Dev Addresses Fast-Travel Debate

Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.

Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing - ign.com
ign.com
22.01.2024 / 14:07

Dragon’s Dogma 2 Director Explains Why Less Fast Travel Can be a Good Thing

Fast travel is a contentious issue within open world games. Make it too easy, and you risk trivializing the world; make it too hard, and players may find travel tedious. Weighing in on the debate, Dragon’s Dogma 2 director Hideaki Itsuno explained why he is keen to avoid the former, preferring that players travel normally and experience the world around them.

Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over - gamesradar.com
gamesradar.com
20.01.2024 / 15:27

Dragon's Dogma 2 devs have done "whatever we can" to make Pawns stop repeating themselves over and over

It sounds like Dragon's Dogma 2's Pawns won't repeat themselves nearly as much as they did in the first game.

Dragon’s Dogma 2 Creator Reveals How Real-World Locations Inspired the Game’s Huge Map - gamerant.com - Reveals
gamerant.com
20.01.2024 / 01:39

Dragon’s Dogma 2 Creator Reveals How Real-World Locations Inspired the Game’s Huge Map

Dragon's Dogma 2's creator and director, Hideaki Itsuno, shared some of the inspirations behind the upcoming game's vast open-world map. A sequel to one of Capcom's most acclaimed titles, Dragon's Dogma 2 is one of the most highly anticipated games of 2024, with it aiming to be an experience that surpasses the first game. This can be seen with things like the size of its open world, which is going to be much bigger than the original.

Dragon’s Dogma 2’s Pawns Explained in New Developer Interview - gamingbolt.com
gamingbolt.com
19.01.2024 / 01:29

Dragon’s Dogma 2’s Pawns Explained in New Developer Interview

In a new developer interview, Dragon’s Dogma 2 game director Hideaki Itsuno and lead developer Kento Kinoshita talk about how the concept of Pawns was created, and how it is being evolved since they first showed up in the original Dragon’s Dogma.

Dragon’s Dogma 2: How Pawns Are Getting Better – IGN First - ign.com
ign.com
18.01.2024 / 22:55

Dragon’s Dogma 2: How Pawns Are Getting Better – IGN First

Dragon’s Dogma was always envisioned as a single player game that gave off the impression of a multiplayer one, or a “Single-Player Online Party Action Game” in Director Hideaki Itsuno’s own words. And one of the key elements of driving that feeling home are the AI-controlled Pawns that make up 3/4s of your party. Pawns were a fascinating inclusion in the original game – at times endearing with their amusing (and frequent) comments on whatever was happening, other times bewildering with some of their behaviors in battle, and very often a great source of humor and levity.

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