Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
04.01.2024 - 09:09 / wccftech.com / Hideaki Itsuno
With Dragon's Dogma 2 now less than three months away from launch, it is no big surprise that CAPCOM is considerably ramping up the marketing. A few hours ago, IGN posted over 18 minutes of exclusive new gameplay on YouTube, showing off the Fighter, Thief, Warrior, and Sorcerer vocations (the game's term for classes).
It's another chance to take a look at the upcoming action RPG, now rendered in gorgeous RE Engine graphics. Dragon's Dogma 2 will, in fact, be the first open world game made with the RE Engine, stretching its capabilities in this regard. Just like previous RE Engine games, it will support ray tracing. The PC system requirements have already been shared:
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Since the game has been selected as this month's IGN First reveal, we can expect more information and media to pour through the remainder of January.
Dragon's Dogma 2 has been described as a 'fantasy world simulation game' by its creator, Hideaki Itsuno, who sought to significantly enhance the impact of physics on gameplay thanks to the increased power available to these consoles compared to the PlayStation 3 and Xbox 360 that hosted the original game. Similarly, CAPCOM has tried to make the Pawns, the companion NPCs, more lifelike by adding not only more voice lines but also more contextual responses based on what's happening in the world.
Itsuno-san also said recently that he would have loved to make Dragon's Dogma 2 immediately after the previous installment, all the while apologizing to fans for the 12-year wait. Thankfully, it's almost time to return to this peculiar fantasy world, said to be over four times bigger than the original. The sequel is scheduled to hit PC, PlayStation 5, and Xbox Series S|X on March 22.
Dragon's Dogma 2's director thinks less fast travel in a game can be a good thing, and if traveling by foot is boring, that's the game's fault.
Ahhh, fast travel: the opinion generator. Speaking to IGN, Dragon's Dogma 2 director Hideaki Itsuno threw his own hat into the ring, saying that he's keen to avoid fast travel in DD2 and would prefer that "players travel normally and experience the world around them". If you're someone who argues all games should let you teleport to the objective, then Itsuno thinks you're wrong. Hey, he doesn't mess about, and I don't disagree with him, as long as the game isn't actually wasting my time.
Dragon's Dogma 2 director Hideaki Itsuno has weighed in on fast travel in video games. His thoughts? Travelling the traditional, 'long' way itself isn't boring. It's more about whether the game you are playing is interesting enough to keep you entertained while you travel.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
Fast travel is a contentious issue within open world games. Make it too easy, and you risk trivializing the world; make it too hard, and players may find travel tedious. Weighing in on the debate, Dragon’s Dogma 2 director Hideaki Itsuno explained why he is keen to avoid the former, preferring that players travel normally and experience the world around them.
It sounds like Dragon's Dogma 2's Pawns won't repeat themselves nearly as much as they did in the first game.
Dragon's Dogma 2's creator and director, Hideaki Itsuno, shared some of the inspirations behind the upcoming game's vast open-world map. A sequel to one of Capcom's most acclaimed titles, Dragon's Dogma 2 is one of the most highly anticipated games of 2024, with it aiming to be an experience that surpasses the first game. This can be seen with things like the size of its open world, which is going to be much bigger than the original.
In a new developer interview, Dragon’s Dogma 2 game director Hideaki Itsuno and lead developer Kento Kinoshita talk about how the concept of Pawns was created, and how it is being evolved since they first showed up in the original Dragon’s Dogma.
Dragon’s Dogma was always envisioned as a single player game that gave off the impression of a multiplayer one, or a “Single-Player Online Party Action Game” in Director Hideaki Itsuno’s own words. And one of the key elements of driving that feeling home are the AI-controlled Pawns that make up 3/4s of your party. Pawns were a fascinating inclusion in the original game – at times endearing with their amusing (and frequent) comments on whatever was happening, other times bewildering with some of their behaviors in battle, and very often a great source of humor and levity.