Dragon’s Dogma 2 sales have surpassed 2.5 million units, ten days after its March 22 release date, Capcom has said.
25.03.2024 - 13:35 / ign.com / Hideaki Itsuno
If I were to write a list of all the things that made Skyrim special, it’d be as long as The Elder Scrolls themselves. Considering that’s a massive waste of parchment, I can boil Skyrim’s magic down to one word: dragons. Few games have recaptured the thrill of Tamriel’s wyrms crashing down from the sky to interrupt an otherwise run-of-the-mill fetch quest. But I’ve got good news: that very same sense of awe, terror, and excitement fuels Dragon’s Dogma 2, a game where a towering cyclops can unexpectedly emerge from the forest’s edge, or a terrifying drake swoop down from on high, all in unscripted, emergent moments.
If you’re familiar with the original Dragon’s Dogma, then you’ll likely know that the game’s director, Hideaki Itsuno, was partly inspired by The Elder Scrolls series. That inspiration makes the first game, and in turn Dragon’s Dogma 2, stand out against not only the traditions of Japanese-developed RPGs, but also much of the Western RPG scene, too. Dragon’s Dogma 2 rejects many of the genre’s narrative-heavy staples in favour of a more organic, exploration-focused structure. It’s a philosophy that powers Bethesda Game Studios’ trademark approach, and so within Dragon’s Dogma 2 there are recognisable echoes of Skyrim.
Our memories of Morrowind, Oblivion, and Skyrim are more often than not related to our lived experiences within the world, rather than specific characters or narrative beats. This makes The Elder Scrolls something unusual among RPGs, a genre typically reliant on novel-like stories. It’s likely a result of the series having roots in Ultima Underworld, the key progenitor of games like System Shock and Deus Ex. These games are built on interlocking systems and mechanics that combine to create worlds that feel organic and authentic – everything has its purpose and interacts with the things around it. While story is a foundational pillar in these games, it’s delivered without the cinematic lens used in more traditional RPGs - they’re not Baldur’s Gate, Mass Effect, or Dragon Quest. These are games about doing and experiencing, rather than being part of a beautifully written tale.
That brings us back to Skyrim’s dragons, and in turn Dragon’s Dogma 2’s array of colossal beasts. They turn up without warning, injecting unexpected challenges into… well, anything. You could be having a mundane stroll back to the city to hand in a quest, or be in the middle of an already heated battle. Just yesterday I was on an errand to collect gold ore, only for my mining expedition to be interrupted by a ferocious griffin. A great battle ensued, with my party calling down bolts of lightning and shooting flaming arrows in an attempt to bring it down. The creature eventually realised it was bested and
Dragon’s Dogma 2 sales have surpassed 2.5 million units, ten days after its March 22 release date, Capcom has said.
If you just started Dragon’s Dogma 2, it might have come as a shock that this sprawling open-world, role-playing epic is missing one common feature: fast travel. Well, it’s not quite missing, but it’s extremely limited in ways that run counter to the normal rhythms of this hugely popular genre.
The Dragon's Dogma 2 community has been left shaken by the existence of Dragonsplague – a deadly illness introduced in the sequel that can result in entire towns being killed. Left unchecked, the contagious disease – which can be spread game-to-game by hiring infected Pawns – has the potential to result in numerous NPCs, including important quest-givers, being wiped out overnight.
has just been released, and along with it comes a large, open-world map filled with content. The original, released in 2012, took place on the sprawling island of Gransys, which was quite big in its own regard. That said, ups the ante and features an even larger map, taking place in the two new regions of Vermund and Battahl, with a host of other new locations and towns added to the game.
Capcom has responded to Dragon’s Dogma 2 players who have criticised the game’s use of microtransactions as well as performance issues on PC.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
Dragon’s Dogma 2 is going to be a nightmare for completionists.
Dragon's Dogma 2's lead developers have said that players don't need to worry about the game's restricted fast travel due to the game's interesting world.
If you were hoping to dive into Dragon's Dogma 2's huge open world alongside your friends at some point in the future, you might want to temper those expectations. According to director Hideaki Itsuno, the devs haven't been considering "any form of multiplayer" at all.
We know that Dragon’s Dogma 2 has a much larger world than initially claimed, “more interesting and engaging Vocations” over the first game and up to three simultaneous bosses on-screen. With all the details about Pawn Specializations, the Dragonsplague and Vocation Maisters, one has to ask: What about Affinity?