Dragon's Dogma 2 players aren't impressed by the enemy variety in the RPG and feel let down by the promises its developer made before release.
20.03.2024 - 17:29 / videogameschronicle.com / Hideaki Itsuno / Jordan Middler
Dragon’s Dogma 2 is going to be a nightmare for completionists.
As you play through the utterly massive game, you can almost physically feel yourself missing out on content as story choices are made, loyalties are declared, and vital characters are killed. You’re already mentally booking your second playthrough, even though you’ll probably not begin your second journey through the world of Dragon’s Dogma 2 for eighty more hours.
It’s a game that’s rich in possibility everywhere you turn. The world is so dense that you can literally get to the end of the story, fulfill the majority of the main quest objectives, and then realize there’s a whole faction, town, or multi-part mission you’ve missed. Dragon’s Dogma 2 is begging you to explore.
Despite the twelve years since the release of the original game, Dragon’s Dogma hasn’t taken the lessons of the last decade of gaming to heart – and it’s better for it. It’s a huge, open-world fantasy action RPG, but the game that just conjured in your mind from a mechanical perspective couldn’t be further from Dragon’s Dogma 2’s reality.
Fast travel is a hard-won consumable. There are barely any mission markers, even for vital quests. Do you want to uncover a piece of the map? Well, you better walk over to it. There are no towers here, and there are no endless skill trees. When faced with a decade of open-world games coated with the same artificial flavour, Dragon’s Dogma 2 doesn’t back down; it doubles down.
So much of it feels like game design out of time—in a refreshingly positive way. Right from the off, you’re tasked with reaching the first main city. This is a trite task in any game, setting the player off on a light adventure to get to grips with the controls before introducing them to the larger stakes and the main characters.
In Dragon’s Dogma 2, you can easily lose your guide, which in turn loses a marker to follow, meaning you have to get to the first city, which includes a sub-boss fight all on your own. You begin thinking as if you’re really on this adventure. Sure, if we take the road it will probably lead us straight to the city, but our party is weak and the roads are lined with enemies.
Could we climb the hills that pen us in on all sides? Potentially, there’s plenty of Skyrim-style jumping up odd-shaped hills to go around, but there’s no way of knowing if the other side of that hill will be sheer drop, sending us tumbling to our deaths. Where are we supposed to heal? We’ve no camping items, and we’re between both towns. Did you just hear a Cyclops? Dragon’s Dogma 2 is second only to Baldur’s Gate 3 in how faithfully it recreates the organic chaos of a D&D session.
Dragon’s Dogma 2 doesn’t play the game for you. For example, if you’re tasked with going into a
Dragon's Dogma 2 players aren't impressed by the enemy variety in the RPG and feel let down by the promises its developer made before release.
The Dragon's Dogma 2 community has been left shaken by the existence of Dragonsplague – a deadly illness introduced in the sequel that can result in entire towns being killed. Left unchecked, the contagious disease – which can be spread game-to-game by hiring infected Pawns – has the potential to result in numerous NPCs, including important quest-givers, being wiped out overnight.
Final Fantasy 14 director Naoki Yoshida has joked that he will give players one week to finish Elden Ring‘s upcoming DLC before Final Fantasy 14 Dawntrail is released.
has just been released, and along with it comes a large, open-world map filled with content. The original, released in 2012, took place on the sprawling island of Gransys, which was quite big in its own regard. That said, ups the ante and features an even larger map, taking place in the two new regions of Vermund and Battahl, with a host of other new locations and towns added to the game.
Dragon’s Dogma 2 has enjoyed near-universal acclaim from critics, though in the immediate aftermath of its release, the open world action RPG has sparked controversy following the emergence of an in-game microtransactions store, on top of technical and performance issues found in the game’s PC version. In an update on Steam, Capcom has addressed a number of these issues, as part of which the developer confirms that it will also be adding the option to start new saves to the game’s Steam version.
Dragon's Dogma 2's director has revealed his personal setup for the RPG sequel and advised newcomers on which Vocation to choose.
In the run-up to the release of open world RPG Dragon’s Dogma 2, developer and publisher Capcom has revealed that it is aware of inconsistencies in the game’s frame rate performance on PC in particular. In a statement to IGN, Capcom has revealed that it is looking into ways in which it can improve the performance of the game.
Capcom's highly anticipated fantasy RPG, is finally due to be released on March 22, 2024, more than a decade after the release of the original game, but PC players may want to hold off on purchasing the game for now. Recent reports indicate that the game experiences severe frame rate performance problems on the platform.
Dragon's Dogma 2's character creator is so detailed and vast because its developers scanned "nearly 80 faces for base head variations."
Dragon's Dogma 2's director says we no longer need to call the original RPG a cult game due to its sales figures and popularity.
The director of Dragon's Dogma 2 has embraced its release date rival Rise of the Ronin by telling fans "it's okay if you buy both" next week.
If you were hoping to dive into Dragon's Dogma 2's huge open world alongside your friends at some point in the future, you might want to temper those expectations. According to director Hideaki Itsuno, the devs haven't been considering "any form of multiplayer" at all.