A dedicated hardcore Pokemon player has managed to complete what's arguably one of the most difficult Nuzlocke challenges out there after 11,130 attempts, all while wrestling with a run-destroying spreadsheet and a deep desire for a 'perfect run.'
11.03.2024 - 12:03 / gamesradar.com / Todd Howard / Hideaki Itsuno / Yoshiaki Hirabayashi / Catherine Lewis / Be A
Dragon's Dogma 2's enormous open world might be several times larger than its predecessor's, but according to its director and producer, we shouldn't feel the need to skip through it as fast as possible.
In Capcom's upcoming action-RPG, fast travel is restricted. While this might be a bit worrisome for anyone concerned about spending hours trekking through a boring expanse of space, the devs tease that Dragon's Dogma 2's world has been made to be "so enjoyable" that, in theory, we won't want to rush through things.
In an interview with Automaton, game director Hideaki Itsuno acknowledges that many want to see transportation methods such as horses added to open-world games, but he believes this is because the world itself can often feel dull without it. In Dragon's Dogma 2, the goal was to make it so that "it would actually be a shame to ride a horse," the director shares.
"Our goal was to prepare a path so enjoyable that players would not feel the need for a horse," Itsuno explains. "We have built in a lot of 'fun' into the map so that players will not get bored along the way, and our development policy was to make it so that it would actually be a shame to ride a horse."
Producer Yoshiaki Hirabayashi elaborates on this when justifying why the fast-travel system, which utilizes rare items known as Ferrystones, was purposely made to be restricted, rather than allowing us to zip across the map freely whenever we please.
"I think that in games that employ fast travel without restrictions, the emphasis is on the content in between traveling, but in Dragon's Dogma 2, the emphasis is also on the experience of travel itself," Hirabayashi says. "For example, nighttime is very dangerous due to limited visibility, and the fear of the night gives distances a meaning. If you are going to spend the night traveling to a distant destination, you need to make sure to bring enough oil for your lanterns before you leave your base. You need to think about whether you should bring camping gear and make necessary preparations. Our goal was to create a rhythm of tension and relaxation."
Itsuno adds that traveling on foot "makes it possible to experience new developments or discover alternate routes" and notes that "just the act of traveling can create drama." He added, "You can feel a sense of adventure, and I think that each user will be able to experience something different even on the same road."
Dragon's Dogma 2 is set to launch on PS5, Xbox Series X|S, and PC on March 22. However, you can already get stuck into the RPG's detailed character creator to see if you can make a protagonist as impressive as these fan-made recreations of Todd Howard, Gigachad, and Shaggy from Scooby Doo.
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A dedicated hardcore Pokemon player has managed to complete what's arguably one of the most difficult Nuzlocke challenges out there after 11,130 attempts, all while wrestling with a run-destroying spreadsheet and a deep desire for a 'perfect run.'
Dragon's Dogma 2 has been out and in players' hands for almost a week now, and it's fair to say that although it launched to incredibly positive critic reviews, certain elements haven't been received fantastically by the fanbase. The action-RPG was immediately hit with backlash for its microtransactions, and plenty of people have been left frustrated by the deadly Dragonsplague mechanic, too.
If you've been keeping up with the latest Dragon's Dogma 2 discourse, chances are, you've already heard of Dragonsplague. The contagious in-game illness, which can spread from Pawn to Pawn between players' games, has become a major talking point solely due to how severe its consequences can be if left unchecked.
If you just started Dragon’s Dogma 2, it might have come as a shock that this sprawling open-world, role-playing epic is missing one common feature: fast travel. Well, it’s not quite missing, but it’s extremely limited in ways that run counter to the normal rhythms of this hugely popular genre.
Dragon's Dogma 2 players aren't impressed by the enemy variety in the RPG and feel let down by the promises its developer made before release.
The Dragon's Dogma 2 community has been left shaken by the existence of Dragonsplague – a deadly illness introduced in the sequel that can result in entire towns being killed. Left unchecked, the contagious disease – which can be spread game-to-game by hiring infected Pawns – has the potential to result in numerous NPCs, including important quest-givers, being wiped out overnight.
David Gaider, the creator of Dragon Age's setting, has spoken out against the current state of the games industry, and the "fear" developers have of needing to crunch to make enormous games as if it's the only way forward. He believes that "it doesn't have to be that way," but that if it did, "maybe the industry deserves to die."
It's only been a few days since Dragon's Dogma 2 finally launched, and despite receiving some incredibly positive critic reviews and breaking records for Capcom on Steam, it's not all been smooth sailing. There's been backlash over the microtransactions on offer, and now, there's also mass panic over the existence of a deadly plague that can result in the death of all the NPCs in a town.
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Dragon's Dogma 2 is almost upon us, and early review scores have already placed it significantly higher than its predecessor – an enticing thought for fans of the original. While critics have been full of praise for it, however, some concerns have been raised about the RPG's framerate on PC, which is reportedly a bit shaky in places.
Dragon's Dogma 2's character creator is so detailed and vast because its developers scanned "nearly 80 faces for base head variations."