The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
03.01.2024 - 14:23 / gamingbolt.com / Hideaki Itsuno
It’s hard to believe for fans of the original, but Dragon’s Dogma 2 is out in less than three months. Considering the first game launched in 2012 for Xbox 360 and PS3 before making its way to Xbox One, PS4, PC and Nintendo Switch, it’s been a long wait.
Director Hideaki Itsuno acknowledged this in the latest issue of Play Magazine and said he wanted to work on the sequel immediately after the original launched. “I’ve really wanted to be able to make a sequel right after [the original game] came out, so sorry for making everyone wait so long.
“I’ve been so grateful to see so many fans appreciate the quality of the game and support it for so many years. Having fans support the game – both inside Capcom and out – is definitely something that helped push the project towards realization.” Itsuno also noted that the team had “multi-day sessions” with ideas for the sequel, with the best ones emerging late into the night.
Dragon’s Dogma 2 launches on March 22nd for Xbox Series X/S, PS5 and PC for $70. It takes place in an alternate world, four times the size of the first game’s, as players explore Vermund and Battahl. There are new Vocations like the Mystic Spearhand and Trickster, and Specializations for Pawns, like speaking and interpreting Elvish for the player. Head here for all the latest details on the upcoming action RPG, or check out some new gameplay here.
The director of Dragon’s Dogma 2 has said he wants players to properly travel through the game’s world instead of using fast travel.
Hideaki Itsuno, director of Dragon's Dogma 2, has shared some thoughts about the use of fast travel in video games.
In a new interview with IGN, director Hideaki Itsuno has revealed details about the various methods of fast travel that will be available in Dragon’s Dogma 2. Much like its predecessor, Dragon’s Dogma 2 will offer limited forms of fast travel, with players instead being expected to make more trips across the game’s open world by themselves.
Dragon's Dogma 2's director, Hideaki Itsuno, has explained why the studio has once again chosen to forego a traditional open-world fast travel system for the sequel. A dozen years after the release of the original, which became a beloved cult classic fantasy RPG, Capcom is set to finally release its long awaited sequel, Dragon's Dogma 2, in just a couple of months.
Fast travel is a contentious issue within open world games. Make it too easy, and you risk trivializing the world; make it too hard, and players may find travel tedious. Weighing in on the debate, Dragon’s Dogma 2 director Hideaki Itsuno explained why he is keen to avoid the former, preferring that players travel normally and experience the world around them.
It sounds like Dragon's Dogma 2's Pawns won't repeat themselves nearly as much as they did in the first game.
Dragon's Dogma 2's creator and director, Hideaki Itsuno, shared some of the inspirations behind the upcoming game's vast open-world map. A sequel to one of Capcom's most acclaimed titles, Dragon's Dogma 2 is one of the most highly anticipated games of 2024, with it aiming to be an experience that surpasses the first game. This can be seen with things like the size of its open world, which is going to be much bigger than the original.
Dragon's Dogma 2 is right around the corner, and our month-long IGN First covering the game has revealed tons of new details about its incredible new monsters, systems, and vocations. In our conversations with creator Hideaki Itsuno, we also learned about a number of new features of the NPC systems in Dragon's Dogma 2, including one that might result in NPCs fighting one another over the player character.
In a new developer interview, Dragon’s Dogma 2 game director Hideaki Itsuno and lead developer Kento Kinoshita talk about how the concept of Pawns was created, and how it is being evolved since they first showed up in the original Dragon’s Dogma.
Dragon’s Dogma was always envisioned as a single player game that gave off the impression of a multiplayer one, or a “Single-Player Online Party Action Game” in Director Hideaki Itsuno’s own words. And one of the key elements of driving that feeling home are the AI-controlled Pawns that make up 3/4s of your party. Pawns were a fascinating inclusion in the original game – at times endearing with their amusing (and frequent) comments on whatever was happening, other times bewildering with some of their behaviors in battle, and very often a great source of humor and levity.
We’re continuing this month’s IGN First on Dragon’s Dogma 2 with a detailed look at its new, robust character creator. The original Dragon’s Dogma had a pretty intense character creator, but Dragon’s Dogma 2 has upped the ante for just how detailed you can get for your character and ideal Pawn.
Players will be able to face off against the legendary Sphinx in Dragon’s Dogma 2, if they can find it.