Updated patch notes released after the recent Developer Update highlight an interesting change that may have flown under the radar — the player gold cap has been massively increased from 9 trillion to 99 trillion! Season 4 Patch Notes 1.4.0
02.05.2024 - 18:25 / wowhead.com
Blizzard has released an Inside the Game video for Diablo 4 Season 4: Loot Reborn, giving more details about massive changes coming to multiple gameplay systems like Crafting, Aspects, Helltides, and more!
When does Diablo 4 Season 4 Start? Diablo 4 Season 4 Developer Update Summary
What is the most important change coming with Season 4 in your opinion? Will the massive overhaul to all these systems be able to turn Diablo around? Let us know in the comments!
Updated patch notes released after the recent Developer Update highlight an interesting change that may have flown under the radar — the player gold cap has been massively increased from 9 trillion to 99 trillion! Season 4 Patch Notes 1.4.0
With Diablo 4 Season 4 just around the corner, we wanted to highlight all of the new content, features, and changes coming to Diablo 4 when the new Season launches on May 14th! Diablo 4 Season 4 Overview
The most recent Developer Livestream brought discussion on changes to monster health and difficulty. Going forward, World Bosses in World Tiers 3 and 4 won't be as easy as seasons prior. It seems that the days of World Bosses being deleted in a handful of seconds will be over with the arrival of Season 4 (looking at you, Hurricane Druids). Season 4: Loot Reborn — Developer Update Summary
Alongside the more obvious changes coming to Diablo 4 in Season 4, Blizzard has also quietly implemented several other changes that will drastically improve player quality of life. Perhaps the most exciting of these changes is the removal of mount speed restrictions while in town! Season 4 Patch Notes 1.4.0
Blizzard has announced that Diablo 2: Resurrected's Season 7 begins on May 23! Players will be able to jump in on a new ladder season to gear up and challenge the wrath of the Hells.
The latest Developer Livestream brought us many changes coming to Diablo 4's Season 4. One change that is sure to delight players familiar with the endgame grind is the increase in Glyph Experience gains across the board. This was previously reported prior to the PTR going live, so it's nice to see this change taking hold for Season 4. Season 4: Loot Reborn — Developer Update Summary
Blizzard has been tuned in to player feedback, and they've stated that they're committed to improving Diablo 4's endgame. Player feedback from those who tested the new Pit of Artificers coming in Season 4 was largely positive, but players noticed that the activity wasn't dropping nearly enough crafting materials for the new Masterworking crafting system. On the PTR, The Pit dropped the same amount of crafting materials whether solo or in a group, but the player opening the dungeon received a slightly larger share of the spoils. Blizzard's intent behind this system was to ensure that solo players wouldn't feel obligated to join groups, and that seems reasonable at first glance. However, not increasing the total crafting material yield when completing The Pit while grouped actually pushed players in the opposite direction — players were discouraged from running The Pit in groups unless they could complete the dungeon three times faster than they could have completed it solo. Thankfully, Blizzard appears to have listened to player feedback on this, and according to the recently released patch notes, the newly updated system is going to be much more straightforward: players opening The Pit now receive 100% of the crafting materials that they would have received solo while group members receive 50%. Updated Pit Drop Rates While Grouped
The latest official video from Blizzard revealed some of the upcoming changes to the costs of Masterworking. Blizzard has previously mentioned that they have increased the crafting costs now that Masterworking can no longer fail. Masterworking Can No Longer Fail Masterworking Guide These are the costs for various Masterworking ranks in comparison between the PTR and the upcoming Live version of Patch 1.4.0. The numbers below have been found in the latest official Diablo 4 video and may not be final. They are the result of Blizzard changing Masterworking to no longer be able to fail and instead increasing the crafting material and Gold costs.
Blizzard has released a video guide, going over the upcoming itemization changes; including the new Tempering and Masterworking systems, as well as the newest endgame content coming in Season 4 — The Pit of Artificers.
Players who experienced Diablo 4's first PTR were able to test the new endgame crafting system, Masterworking, which is set to arrive with the release of Season 4 on May 14th. In line with Blizzard's desire for feedback from having a PTR, players had tons of thoughts on this new permanent system, citing primarily the frustration involved with:
Diablo Immortal has released a trailer to reveal the new Tempest class, which will arrive in the game on May 23. Like the other Diablo games, Diablo Immortal players must choose a class to create a character and face the dangers of Sanctuary. Each Diablo Immortal class offers a gameplay style based on different weapons and skills.
Blizzard has announced that The Gauntlet will not be active for the last week of Season 3, as well as the final week of all other Seasons going forward.