Many fans of Cyberpunk 2077 have always wondered why certain clothing items aren't available to wear, but the explanation behind the lack of long-sleeve jackets or gloves might actually be a pretty simple one. Looks may be everything in Night City, but even with a wide variety of alternative outfits and cosmetic items available, it seems the protagonist of Cyberpunk 2077 is more inclined to put function over form.
Cyberpunk 2077 would be missing a pretty vital piece of the aesthetic it was inspired by if it didn't allow players to get creative with their clothes, and while players can don anything from luminescent rocker jackets to high-end military gear, many basic clothing items that fans might expect to find in the game are strangely absent. Some of the most notable examples by far include long-sleeved tops and jackets as well as gloves, which would be particularly fitting for players going for a ninja or street samurai type of build in Cyberpunk 2077. Oddly, while long-sleeved clothing items do exist throughout the game, players will notice that V keeps their sleeves rolled up when they're equipped.
In all likelihood, this isn't an attempt by the game's protagonist to look tough. Instead, there would appear to be a pretty simple reason behind the lack of these customization options in the game — cyberware. It goes without saying that cybernetic implants are a fundamental aspect of both the world and gameplay of Cyberpunk 2077, and the plethora of complex, arm-mounted implants such as mantis blades or the projectile launch system would obviously not deploy correctly if players had their arms covered in tight clothing. Players have imagined this to be the case for quite a while, and a post online from a fan known as Purplekush demonstrates how a mantis blade wouldn't exactly pair well with a long-sleeve jacket.
There are dozens of unique options when it comes to cyberware implants in Cyberpunk 2077, with most of this tech having an even greater impact on gameplay as of the game's monumental 2.0 update. The vast majority of cyberware is strictly internal and doesn't affect the overall human silhouette of the player character, but this itself brings to mind an interesting idea — just as cyberware restricts what clothing the player can wear, it's possible that clothing has restricted the kind of cyberware available in the game. While speculative, it would explain why tech such as shoulder-mounted weapons and other, more outlandish implants seen in the world of Cyberpunk 2077 aren't available to the player.
While it would be nice if players at least had the option to wear long-sleeve clothing and gloves as long as they're not equipped with advanced arm cyberware, the game's modding community has made
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A long-standing mystery finally has a satisfactory solution — but it wasn't answered by. 's massive, game-changing DLC resolved many secrets, answering a number of lingering questions about people, places, and things otherwise unexplained. But it couldn't turn over every stone. The setting still retains a lot of mystique. Whether someone at CD Projekt Red is saving these secrets for the sequel to , or no one's come up with a good answer yet, varies from case to case.
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A mod lets players fully immerse themselves in the streets of Night City. CD Project Red's sci-fi RPG already had a first-person narrative for its majority, with players only able to swap to third person for driving, to make players feel like they were exploring its rich world, but a Virtual Reality mod has taken advantage of this to take things a step further.
Johnny Silverhand is one of the most popular characters in so players wishing they could hang out more with Keanu Reeves' rockstar are in luck because a new mod makes him far more social. In the vanilla version of CD Projekt Red's RPG, the projection of Johnny's consciousness, which is embedded in protagonist V's head, appears throughout the story to both offer advice to players and just offer his thoughts on the current state of Night City. Unfortunately, those wanting to relax with Silverhand can only do so in V's original apartment, even if they own other properties.
There is no shortage of poorly released games. We’ve seen quite a few that just failed to hit the mark. Few games manage to recover and truly turn things around. Among that short list is CD Projekt Red’s Cyberpunk 2077. However, looking at the game now, we can see just how much the game has transformed into a more optimized and thrilling gameplay experience.
CD Projekt Red may insist that it's done working on but that may only be half the story. Having been released in an unfinished state back in 2020, the studio has worked tirelessly over the last three years to deliver the product that was initially promised to consumers, concluding with the launch of the excellent 2.0 Update and. As CDPR looks to the future, game director Gabe Amatangelo explains that there could still be some room to grow in some very small ways.
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An observant may have just figured out why CD Projekt Red doesn't allow players' characters to wear long-sleeved shirts while walking around Night City. While it may have initially been assumed a bug, has never allowed V to properly wear a shirt with sleeves that cover their forearms, automatically rolling them up whenever the inventory screen is exited. The community has long believed this to be a glitch since looking at their characters in the game's menus shows them with their arms covered, suggesting it was simply something that would be patched.
It is often a minor controversy whenever a new AAA game comes out and is capped at 30 frames per second. However, visual effects director Mark Slater-Tunstill says there is a good reason that is locked at 30 FPS on Xbox Series X/S.
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