The inclusion of one confusing mechanic could enhance its sequel,. While there have been several updates to, and there's still the possibility for some smaller additions in the future, it has been confirmed that CD Projekt Red has largely shifted work toward the sequel, so rather continue to amend what came before, players can look forward to seeing what features can be improved or built upon going forward.
When first launched in December 2020, it was clear CD Projekt Red needed more time atop the already extensive development schedule to work on the title, as it was riddled with bugs and crashes, particularly on consoles as it was released on older PS4 and Xbox One hardware, with current-gen upgrade patches coming later. Since then, the game has been overhauled and is largely praised by players. There is still one mechanic that doesn't quite make perfect sense, however: The percentages at the top of the in-game menu screen.
When opening 's in-game menu, players will see three icons up the top in the center with a percentage beneath them. The one on the left is of a person with a V-type logo beneath it, the middle is of the Samurai band artwork, and the last features the Relic symbol. Therefore, many figured that it would tie to the mission progression, Johnny Silverhand, and the state of the Relic or V's health as a result of it.
Normally, upon completing the game, the percentage for the first symbol will be around 90%, the middle one can range somewhere between 50 and 70%, and the final one seems to top out at 40%.
A Q&A on CD Projekt Red's official r/cyberpunkgame subreddit saw one of the mods, SteveW_MC address the meaning of the percentages. While they pointed out that players' assumptions were largely correct, and from left to right they cover V's notoriety as a merc, V's relationship with Johnny, and how far the relic has degraded V, ultimately,they have no substantive impact on the game in any way.
As pointed out on the Q&A, these percentages are "", so they ultimately don't mean much. Many players previously believed that the middle one involving the relationship V has with Johnny Silverhand was a good way to monitor whether players will have the option to play the secret ending of the game, (, as that's only available to those who have a good rapport with the Rockerboy. Despite the general consensus being that the ending would be unlocked for those with a percentage of 70%, a breakdown of how to unlock the secret ending in the same Q&A outright states that "" with it instead coming down to players' dialogue and actions in very specific moments of the game.
It's a shame that the percentages ultimately don't mean anything, as they create a false sense of urgency, especially the one
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The Minikit from the video games has finally been released in real life. The Minikit first appeared 19 years ago in 2005's as a collectible item and became a mainstay in the series' future titles. There were 10 hidden Minikits in each level — and 60 per Episode — that could form a miniature LEGO recreation of an iconic ship once players had acquired them all, with using them as a way to unlock extra playable characters as well.
players can exploit a seemingly never-ending part of a story mission to farm fusion cells, along with other items. Fusion cells are a type of ammunition used by laser-based weapons and can be found in specific locations, or on specific enemy types such as Institute synths.
now has an iconic ship from the prequel trilogy, thanks to a mod. Considering Bethesda's space RPG lets players explore several star systems and planets in a variety of ships, it should come as no surprise that there's been no shortage of mods incorporating elements of other fan-favorite sci-fi franchises.
A long-standing mystery finally has a satisfactory solution — but it wasn't answered by. 's massive, game-changing DLC resolved many secrets, answering a number of lingering questions about people, places, and things otherwise unexplained. But it couldn't turn over every stone. The setting still retains a lot of mystique. Whether someone at CD Projekt Red is saving these secrets for the sequel to , or no one's come up with a good answer yet, varies from case to case.
's long-awaited next-gen upgrade has finally been released on PC, Xbox Series S/X, and PS5. In a post that coincided with the launch of the acclaimed live-action adaptation on Amazon Prime Video, Bethesda that the next-gen enhancements would include new Performance and Quality mode settings available across all platforms, as well as stability improvements and fixes. While there have been some issues surrounding the patch since its launch on April 25, it seems like it has fixed one notorious bug that's been plaguing players since 2017.
2019's movie has been imagined as an open-world game. Considering the award-winning movie took a different approach to comic book movies, following the likes of and in its story and tone rather than following more classic comic book movie fare like the DC movies that came before it, it's the last movie anyone would expect to be adapted into a game, and yet it looks visually impressive.
, the long-running post-apocalyptic franchise's online multiplayer title, has seen a major resurgence, largely due to the success of Amazon's TV series, and tie-in promotions that gave the game away for free to Prime Gaming subscribers, or at a heavily discounted price to other players. With the game's player base larger than ever, now's a perfect time for Bethesda's latest update to the game, which expands the map and adds several new features.
A hidden detail makes one of the game's more disturbing braindances even more eerie. Throughout CD Projekt Red's sci-fi RPG, players are able to relive moments from other Night City residents' perspectives through a virtual reality-type recording called braindances, which lets V feel their emotional states and anything they physically felt, as well as watching events unfold. In the universe, this is used as a major form of entertainment covering adult content, adrenaline chasers, and more, but V often uses them as ways to help with investigations, rewinding the footage and inspecting it on different levels to find clues.
According to a job description on LinkedIn, there were originally three versions of planned, with it being intended as a multi-platform release. Ultimately, Microsoft's acquisition of Zenimax Media, the owners of Bethesda Game Studios, the studio's massive space RPG was an Xbox console exclusive and launched on Xbox Series S/X and PC in September 2023.
The current state of the PlayStation store suggests that Xbox doesn't need to worry about winning the console wars. On February 15, Microsoft Gaming CEO Phil Spencer, Xbox President Sarah Bond, and Head of Microsoft Studios Matt Booty announced some of its Xbox exclusive titles would be coming to PlayStation and Nintendo Switch during an Xbox podcast, something that was welcomed by players on the other platforms, with titles such as being hugely successful on PlayStation, but was initially controversial with Xbox players.
One player has found a moon that represents what players were hoping for when they bought the game. Prior to its launch, one of the main selling points for was its 1000 explorable planets, with a mix of hand-crafted and procedurally generated environments across them. Unfortunately, upon its release, players complained outside of the set Points of Interest on a planet — which usually indicated explorable locations such as bases, labs, or outposts — that many of these environments felt empty, and that they would often have to jump back to their ship to enter another point of interest, rather than staying on land, due to each landing zone only generating a set radius of a kilometer or two in which they can explore before getting a "" message.
Almost 200 new gigs have been added to , with the intent of helping players find some of the game's biggest secrets. While playing CD Projekt Red's sci-fi RPG, there are several easy-to-find side activities, such as gigs, which are marked on the map or activated via calls on the Holocom for players to get involved in. Despite this, the world of Night City is so rich and layered that there are bound to be elements that players don't discover upon their initial playthrough, regardless of how many hundreds of hours players may find themselves sinking into the game.