Callisto Protocol's Glen Schofield Announces Departure from Striking Distance Studios | Push Square
28.09.2023 - 00:06
/ pushsquare.com
/ Glen Schofield
/ Steve Papoutsis
Glen Schofield, co-creator of Dead Space and director of The Callisto Protocol, is leaving developer Striking Distance Studios. Schofield founded the studio and served as CEO, which was opened in conjunction with publisher KRAFTON in 2019.
As reported by Bloomberg, Schofield's departure was because the veteran developer had «decided to pursue new opportunities». Striking Distance's chief operating officer, Stacey Hirata, and chief financial officer, Johnny Hsu, will leave simultaneously. A KRAFTON representative told Bloomberg and IGN that all three departed the studio voluntarily. The Callisto Protocol reportedly failed to meet sales expectations or even to recoup development costs.
Released in December 2022, we enjoyed The Callisto Protocol but noted that it played things a bit safe and didn't do enough to separate itself from its spiritual progenitor. The more warmly received remake of Dead Space, launched in late January of 2023, likely didn't help matters much.
General manager and chief development officer Steve Papoutsis will take over as CEO. Schofield said in a statement addressing his departures: «Creating Striking Distance Studios has been an incredible journey, and I’m so proud of what we’ve achieved with The Callisto Protocol, a game close to my heart. While pursuing a new adventure is exciting, leaving SDS is bittersweet, but I know the studio is in excellent hands.»
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Are you surprised by this turn of events? What do you think comes next for Striking Distance Studios, and where do you think Schofield goes next? Let us know in the comments section below.
Khayl Adam is the second best video game journalist Australia has ever produced, and his ambitions of world domination have (thus far) been curbed by the twin siren songs of strategy games and CRPGs. He has always felt an affinity for the noble dachshund, the best kind of dog.
Way to abandon a studio after making one game that flopped.
Wow, tanks the studio and moves on
He basically just opened the studio and is already bouncing because his game didn't set the world on fire, that's embarrassing for him.
If I was a studio I would be hesitant to hire him as if things don't go perfectly he'll just take his ball and go home
its probably more studio says we cant spend 184 million on the next game and not even get our money back.
Both disappointing and surprising tbh. I hope he'll resurface somewhere else as I think he has contributed to interesting games and he's a skilled artist actually.
Yeah really disappointing to see to be honest
If you want a laugh try to play the PS4 version from the Disk without the patches. It literally runs like a slow motion replay from a football game. The patched