Beast Mastery Hunter Review of Dark Ranger Hero Talents - Thematic But Unrewarding
17.02.2024 - 11:31
/ wowhead.com
This past week, Blizzard revealed another round of Hero Talent Trees in a Sneak Peek at the upcoming War Within system. Our Beast Mastery Hunter guide writer, Tarlo, offers an early review of the Dark Ranger Hunter Hero Talents that elevates the archer class fantasy but feels unrewarding and lacks integration with pets.
Hero Talents are an extension of the Talent system designed to explore class fantasy with a third talent tree, separate from your class and specialization. Blizzard has revealed an early preview of Hero Talents coming in the next expansion, The War Within.
The War Within Hero Talents Overview
Our Guide Writers have provided initial first impressions on the Hero Talent Trees revealed so far. Check out all of our released editorials below.
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Beast Mastery Hunter First Impressions: Dark Ranger Hero Talents
Hello! The aim of this piece is to do a rundown of the Dark Ranger tree for Beast Mastery Hunters. All in all, it's a decently thematic tree that does about as much as you can within the scope of a Hero Talent Tree. While there's some disagreement on whether the theme fits Beast Mastery it's nevertheless an anticipated theme that fits within the vague commonality of Beast Mastery and Marksmanship being «archers». But without further ado:
Talent Breakdown
Keystone
: A relatively simple ability that is a callback to the older Black Arrow, but with a fairly different effect. This mostly works on a rotational level but more Barbed Shots is a fairly boring reward all things considered, as it's already such a frequent button in our rotation. I will break down why this is an issue further in the conclusion. We also already have quite a few «minor cooldown» type of abilities, so having yet another one to add to the mix does mean our rotation takes a little bit longer to get going.
Row 1
: A fairly boring passive that is mostly «filler». Buffing these abilities further cements the weakness of Kill Shot. A slightly more exciting alternative would be to instead make these abilities deal a certain amount of extra Shadow damage, which fits the theme and works better with other talents.
: Closer to the original functionality of Black Arrow. It's mostly passive but decently thematic. It's ok but nothing exciting.
: Very weak with current tuning of Kill Shot. It somewhat fills up your rotation quickly as you're also generating Barbed
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