Every year since 2009, either a Call of Duty game or a Rockstar title was No. 1, but that could change in 2023.
24.11.2023 - 16:52 / gamesindustry.biz
This Week in Business is our weekly recap column, a collection of stats and quotes from recent stories presented with a dash of opinion (sometimes more than a dash) and intended to shed light on various trends. Check every Friday for a new entry.
It's Black Friday today, but sometimes I worry we can lose focus on the true meaning of the day, with the hyper-commercialist celebration being forgotten around all the "reflections on gratitude" nonsense of the neighboring US Thanksgiving.
It's not so much a problem here in Canada, where we booted Thanksgiving to October, giving Black Friday the breathing room it needs for proper observance and letting us get a head start on the thankfulness over those sluggards to our south. No inducing carb-loaded comas mere hours before the sales go live for us!
Even so, out of deference to our American readers (and our American writer), we feel compelled to add a gimmicky Thanksgiving angle to the column this week.
So in that spirit, we'll talk about two things (almost) all of us can be thankful for this week. First, that what happened to Maxime Vézina hasn't happened to us. And second, that we didn't just have as visibly, publicly, and undeniably clownish a week as OpenAI.
Vézina is the founder and creative director of Bold Spirit Game Studio, the developer of the Red Trigger franchise of FPS puzzle games that counts Portal, BioShock, Metroid Prime, and Antechamber among its influences.
In a panel on commercializing indie games at the Montreal International Game Summit earlier this month, Vézina told a story about dealing with Steam, the details of which drew anguished groans from the assembled developers on more than one ocassion.
After seeing the effect Vézina's story had on his peers, we thought it would be good to inflict the same pain on our readers draw attention to his plight as a cautionary tale, so we set up an interview and Vézina was gracious enough to dive a bit deeper into the details with us.
The original Red Trigger was actually a game Vézina made on his own as a final student project and released on Steam through its Greenlight program in 2016 for free, primarily as a way to get his name out there and help land a job. It was warmly received, with 250,000 people downloading it and about 2,000 reviews, with an impressive 90% positive rate between them.
After a four-year stint building AAA experience at Ubisoft Montreal, Vézina jumped ship to establish Bold Spirit, put together a team of developers, and work on a sequel to Red Trigger. By November of 2022, he had begun pitching publishers to get funding for the sequel, but kept running into the same two issues.
"One comment that came quite often was that they were unsure about publishing a game
Every year since 2009, either a Call of Duty game or a Rockstar title was No. 1, but that could change in 2023.
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