The reboot of Saints Row is now available on Steam, and has been heavily discounted until the end of August.
08.08.2023 - 16:30 / pcgamer.com / Naoki Yoshida / Hideki Kamiya / Can
Hideki Kamiya, who you'll probably know as the creator of Bayonetta and Okami and as that guy who blocked you on Twitter, thinks «JRPG» is A-OK. The vice president of Platinum Games was asked for his take on the term—which has been the subject of a debate in the last few months—in a chat with VGC, and came out strongly in favour of it. In fact, he thinks Japan should wear it as a badge of honour: A symbol of everything unique and essential about the country's games.
Kamiya's comments come after Final Fantasy producer Naoki Yoshida (Yoshi-P) sparked a discussion over the term JRPG during an interview in February. Yoshida revealed that, back when the term came into use, a number of Japanese devs had considered the term JRPG a «discriminatory» one, that "[compartmentalised] what we were creating into a JRPG box," even as Japanese devs felt they were «just making RPGs». Even today, when Yoshida says he knows that «JRPG has better connotations» and is «used as a positive,» there still seems to be some lingering bad feelings about it.
But it turns out Kamiya couldn't disagree more. In the interview, he said that the use of the term was more about «the unique differences in our culture and how our influences affect our creativity, the fact that Japanese creators have this unique sense when we do create content».
The creator used God of War and Bayonetta to illustrate his point, describing the birth of Bayonetta as, in essence, what happened when Platinum tried to make a game like GoW: "[Kratos is] muscly, he’s huge, he’s bald, he looks really kick-ass, basically. So we thought, ‘okay, we have games like this which are becoming more popular globally, could we create something similar from a Japanese standpoint?"
The answer, said Kamiya, was «no, we obviously can't, because this is something that's not unique to us as Japanese creators.» Instead, Kamiya and his team set out to «create something that expressed our unique sensitivities as Japanese creators, and Bayonetta was a result of that … she was very unique in the way she was created, in the way we view action game heroes, from a unique Japanese viewpoint.»
«So when it comes to the term ‘JRPG’, this is something that ties into this – these are RPG games that, in a sense, only Japanese creators can make with their unique sensitivity when it comes to creating these experiences.»
So it sounds like, in Kamiya's eyes, emphasising the 'Japaneseness' of certain types of games is less about compartmentalising them away or othering them, and more about highlighting the aspects that make them special and unique. In fact, he wants it to be «celebrated moving forward» and declared that «as Japanese game creators, we're very proud of the actual term JRPG.»
It's an
The reboot of Saints Row is now available on Steam, and has been heavily discounted until the end of August.
Diablo 4 patch 1.1.3 notes will drop later today, on August 25, with the full patch following next week.
This discussion has been a long time coming. Since its inception, the term JRPG has been seen as a separate genre from the RPG, often used to identify RPGs that use turn-based combat. Along with this use comes the coming-of-age tropes that were (and still are) popular among Japanese audiences. Fast forward to the modern-day landscape, that term is still relevant and recognizable as a sub-genre of games that even Western developers have dipped their fingers into.
A court in the UK has found that an 18-year-old from Oxford, Arion Kurtaj, was a part of the Lapsus$ hacking group responsible for hacking a range of tech firms including Nvidia and Rockstar Games. These intrusions resulted in a major leak of footage from the upcoming Grand Theft Auto 6, a game that Rockstar has yet to officially unveil, and the court heard that Kurtaj leaked the clips from a Travelodge hotel while he was already on bail after being arrested for another hack.
The Rising Event in FFXIV goes live on 27 August and is up until the launch of Patch 6.5. Square Enix has not provided an exact date for this Patch at the time of writing. These events are usually pretty straightforward and consist of a handful of short quests. By the end, players are awarded several unique rewards, so they are always worth your time. Square Enix has just revealed what players can earn from the upcoming event:
The wait for Dead Island 2 lasted nearly a decade, but the game did finally launch earlier this year, and turned out to be a critical and commercial success. In May, it was revealed that the action RPG had sold over 2 million units worldwide, and interestingly enough, Embracer Group – parent company of publisher Deep Silver – is expecting those sales to accelerate next year when the game launches for another platform.
Kowloon Nights, London Venture Partners and Hiro Capital complete the speaker schedule for the GamesIndustry.biz Investment Summit in Seattle.
In a recent interview, Final Fantasy 16 producer Naoki Yoshida said it would be better for developers and players if games didn't have to straddle competing platforms from rival companies.
We live in a world where video game consoles are defined by their exclusives. If one is more popular than the other, chances are it has a stronger and more appealing library of titles. PlayStation, Xbox, and Nintendo all have their own franchises that drive people to buy their consoles, but Final Fantasy 16 producer Naoki Yoshida has recently made a bit of stir by suggesting that the industry would be better if we only had to one console to choose from.
Final Fantasy 16 producer Naoki Yoshida has said he believes it would be better if there was just a single game platform.
The creator of Stardew Valley is releasing an official cookbook which will be full of recipes from the farming sim.
Few Soulslikes have had the tumultuous development cycle as Lords of the Fallen, a title that has changed hands just as often as crowned with a new title. First dubbed Lords of the Fallen 2, the follow-up to 2014’s masocore action RPG was supposed to be made internally at CI Games (whereas the original was developed by Deck 13) for a 2017 release. That effort failed, and CI Games passed the baton to Defiant Studios, which only lasted about a year on the project. Eventually, the newly established Hexworks studio (with offices in Barcelona and Bucharest) is carrying the game to completion, and any numbers or subtitles have been dropped, with the reboot finally known simply as Lords of the Fallen once again (to the bane of all those involved in SEO design).