Baldur's Gate 3 - How To Save Duke Ravengard And The Gondians
17.08.2023 - 13:13
/ gamespot.com
/ Jason Rodriguez
Save the Grand Duke and the Gondian prisoners.
By Jason Rodriguez on
The Grand Duke quest in Baldur's Gate 3 spans the entirety of the campaign. But, it seems that every time he's within reach, you learn that he's been moved to another location. That ends in the game's third act, as you'll finally have a chance to pull off a heroic rescue. Our guide discusses how you can save the Gondians and Duke Ravengard in Baldur's Gate 3, as well as the time-sensitive nature of the encounter. Likewise, please be aware that this article contains spoilers.
The Baldur's Gate 3 Duke Ravengard and Gondians objective takes place in an underwater prison known as the Iron Throne. If the location sounds familiar, that's because it's a landmark from the first game in the series-- not exactly the chair that everyone in Game of Thrones wants to sit on.
In any case, the key factor that leads to this task is Wyll's survival and presence in your group, given that Duke Ravengard is his father. Here are the things that we did during our playthrough:
Upon reaching Wyrm's Fortress, an area between Rivington and the Lower City in Act 3, you'll be told to attend Lord Gortash's proclamation as Archduke of Baldur's Gate. Mizora is also there, so talk to her.
In the throne room, Wyll finally sees his father right next to Gortash. Do not fight Gortash here since you'll likely lose due to all the Steel Watch mechs. That, and because Duke Ravengard will be hostile to you.
After the proclamation, you'll learn that Ravengard is being controlled by an Illithid Tadpole. Pass the dialogue check, and he'll ask for your help. Talk to Mizora after the proclamation scene and return to your camp. There, Mizora will present an impossible choice:
To be clear, we chose the first option since we thought that it would keep the duke alive. Likewise, Mizora will mark the location of the quest objective.
The next step for the Baldur's Gate 3 Duke Ravengard objective is to reach Flymm's Cargo. It's in the southwestern portion of the Lower City (X:-155; Y:-164). The doors at the ground level are locked, and people will spot you. As such, you'll want to climb on the rooftops so you can lockpick the balcony door. Take out the enemy creatures that pop up.
Once inside, look for a bunch of crates covering a hatch. Click and drag to move them to another spot. This will let you go down the hatch.
Below, you'll meet Redhammer the Deviser. Tell him that you're looking for the duke, and pass the dialogue checks. He'll then pilot his submersible to the Iron Throne.
Upon reaching the Iron Throne, Gortash says that he's aware of your plans. He warns you that everyone in the underwater prison will die if you don't leave. Naturally, we're going to push through with our plan to rescue