Stellan Skarsgard is pretty sure he'll be dead by the time Mamma Mia 3 comes around.
26.08.2023 - 10:33 / gameranx.com
Every act in Baldur’s Gate 3 has a different pace. Act 3 is no different, and one of the most interesting aspects of the early portions of this act is the side quests. Most side quests have you going somewhere and killing/fetching something. Act 3 has you investigating a string of gruesome murders in a temple.
The ‘Solve The Open Hand Murders’ quest is very easy to miss as it requires venturing into one of the many buildings that make up Rivington. After a brief encounter with a winged miniature elephant, you are tasked with figuring out what’s really going on in and around the temple, and if possible, stopping any future tomfoolery.
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To start the quest all you have to do is make your way to the Open Hand Temple in Rivington. It’s very easy to find as it is one of the larger buildings in Rivington. Simply enter the town when you first start Act 3 and then head north past the Circus Of The Last Days. You will spot the temple on your left (it’s incredibly hard to miss).
In the main chamber, you will find a flying elephant arguing with one of the priestesses. This elephant, believe it or not, is Inspector Valeria. They have concluded that Brilgor murdered Father Lorgan before committing suicide. Despite the arguments made by the priestess, the case is closed.
The Priestess will ask you to uncover the truth. This kickstarts the quest.
Like with any quest in Baldur’s Gate 3, there are many ways to uncover the truth – this is just how we managed it. First things first, you want to go into the infirmary and find Father Lorgan’s body (it’s glowing green). Use Speak With Undead to commune with his corpse. Use your five questions to learn who killed him and where he died.
He will reveal a dwarf in red robes killed him, and that he was slain in the tunnels beneath the temple.
To get to the tunnels, head to the kitchen. There is a cellar door that leads to the undercroft. Head into the main chamber of the undercroft and light all the candles, torches, and braziers. Approach the crests on the walls to reveal buttons. Push them both to open a secret door.
This leads to the secret tunnels and, unfortunately, to danger. You will find three enemies – Muzz, Zomm, and Rudd – conversing in an area covered in blood. They mention the Fraygo Flophouse, which is well worth remembering. Get as close as you can and then ambush them. Don’t worry, these guys are bloodthirsty killers.
By this point in the game, they shouldn’t be too difficult to take out as they are only level 8. Loot their bodies and pick up the Flower Key. In this main area, look for a hole near a
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