Palworld's upcoming player-versus-player options won't suffer from "the same pitfalls" that irk other survival games, according to developer Pocketpair.
09.01.2024 - 14:57 / pcgamer.com / Swen Vincke / Can I (I)
Can I make a confession? It took me about a month to get through the third act of Baldur's Gate 3. Not because it was particularly challenging or—relative to the acts that preceded it—especially long, but because the second I arrived in Rivington I felt compelled to put the game down and go do something else for a while.
I guess I wasn't alone in that feeling. In a recent chat with Gamereactor, Larian senior RPG designer Anna Guxens was asked about BG3's third act, and specifically how she felt it could be improved either now or in future games from the studio.
«Act 2 specifically has a very strong closing moment that just shuts down a whole area [of the game],» said Guxens, which means that «starting off in act 3, especially if you have so many hours running in the rest of the game, can feel like a much different tone and very drastically changing.»
Sounds about right. BG3's second act ends strong, with a dramatic climax and a resolution (if you play your cards right) to a threat that's been lurking ever since you plummeted from the nautiloid at the game's start. Arriving in Rivington with a full third of the game to go, surrounded by totally new NPCs and budding storylines, can feel like a sudden shift in gears. Or at least it did for me, which is why I toddled off to cleanse my palate with Hitman's freelancer mode for a few weeks before I returned to finish up.
At least Guxens doesn't hold it against me, saying «I think it's valid… I understand how this shift is something that's challenging to overcome especially,» and adding that «it's something [Larian] would be mindful of moving forward as well, of just seeing how we handle this tone shift so that things are less drastic.»
Suits me. Once I sunk my teeth into BG3's third act I had a great time in it, but it definitely needed a period of acclimatisation on my part. If Larian's next game manages to keep me glued in my seat for its full alarmingly long timespan, well, hey, perhaps it can earn PCG's next dizzyingly high review score.
And if you're wondering what that next game is, better keep your eye on studio CEO Swen Vincke, who was out and about recently teasing the Earth with news that he's cracked the first act on Larian's next game, but he's not going to tell us what that is except that it's not what we think. Oh Swen, you tease.
Palworld's upcoming player-versus-player options won't suffer from "the same pitfalls" that irk other survival games, according to developer Pocketpair.
This article is part of our Get into Games special , offering students insight on life in the games industry and advice on how to get into the business
Nope, Harrison Ford is sadly not voicing the titular tomb raider in Indiana Jones and the Great Circle.
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The Baldur's Gate 3 creative director, Swen Vincke, stated that acquiring good video game content might be more challenging if subscriptions become the dominant model in the industry. The Baldur's Gate 3 creative director's comments were in response to recent statements from a Ubisoft executive who suggested that gamers may need to adjust to not owning their games as video game subscriptions gain popularity.
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