was a shining example of a game done right in a year plagued by industry troubles, and the developers behind the game seem to be keenly aware of the mechanisms behind these larger problems. Developed by Larian Studios, was able to draw on a legacy of strong RPG experience and the success that the company found in placing a big financial bet on The final product has won an impressive array of awards since its release, most recently claiming the title of Game of the Year from the prestigious DICE Awards.
Larian's acceptance of the award, which can be viewed on the official YouTube channel of the Academy of Interactive Arts & Sciences, honed in on some of the issues in the gaming industry. Director of publishing at Larian Studios, Michael Douse, addressed "" by saying that "" and gave an encouraging message for those affected by layoffs not to "" Head of production David Walgrave also called out a focus on shareholders as part of the problem, which Larian has been able to avoid.
Douse would comment on the "" of the DICE awards and how they stood in stark contrast to an industry that has seen waves of layoffs over the last few years. He'd go on to say, ""
Although the developers at Larian certainly aren't the first people to call out the concerning state of the gaming industry, using their platform at the DICE Awards to shine a light on it makes a strong statement. Video games shouldn't have to have a human cost, and the news about layoffs coming out of many major publishers right now portrays an unhealthy approach to management. Companies generating annual revenues that can sometimes be in the billions should focus on sustainable business practices, not pleasing investors after a disappointing fiscal quarter.
Building games that are actually fun is going to make you the most money.
-David Walgrave, Head of production at Larian Studios
Walgrave also made a point about how much the quality of the product ultimately matters, pointing to the idea that " Larian's especially well-equipped to make this statement, with the massive success of showing how much a wide audience can respond to a great experience. It's a refreshing sentiment, considering how many companies are scrambling to generate bigger revenue streams with excessively monetized titles that can sometimes be a swing and a miss.
Larian certainly isn't the only major studio with serious talent, but many developers are simply forced to acquiesce to the whims of higher-ups. It's encouraging to see the situation be properly addressed, as there's always some dissonance in celebrating achievements in the industry while ignoring the increasingly concerning problems behind the scenes. The developers are correct in pointing out that the gaming industry is
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is well-known for its memorable and often lovable characters, but there's one in particular who has proven to be consistently problematic across the course of its continued development. Although finished its early access period and had a full release in August 2023, it has continued to evolve since then, with regular updates addressing problems and complaints to improve the game. While many issues can be addressed with one-and-done fixes, not everything ends up being so simple.
Director of publishing at Larian, Michael Douse, has confirmed that the Xbox Series X/S version of Baldur’s Gate 3 will arrive on a set of 4 discs in its physical release. Taking to social media platform X (formerly Twitter), Douse stated that the studio needed to go with 4 discs because the game was going over the size limit for 3 discs by 500MB.
The hotly anticipated physical edition of Baldur's Gate 3 will be four discs on Xbox. The first wave of the Baldur's Gate 3 Deluxe Edition was announced to start shipping sometime in the first quarter of 2024.
Baldur's Gate 3's physical release, as part of the Deluxe Edition, is ready to ship out on PC. However, it's now been confirmed that the Xbox release will have to be spread out across four discs, likely pushing its shipping date into April.
While Baldur’s Gate 3 is slated to get a physical release on PC, PS5 and Xbox Series X/S in the form of a deluxe edition set for later this year, it appears that this physical release might be facing some problems. Larian’s director of publishing, Michael Douse, spoke about the game’s Xbox Series X/S version might need 3 or 4 discs.
As the gaming industry is hit with the bleak news of yet more layoffs, Baldur's Gate 3 developer Larian Studios is stepping in to offer assistance to the people affected. Baldur's Gate 3 recently celebrated the milestone of hitting 10 million sales and boasts roughly 600,000 players daily.
is a great mix of gaming conventions and new ideas alike, but there's one break from industry standards in the game that has particularly unique implications. Although many aspects of player freedom that offers feel fresh, they mostly stem from the tradition of classic computer RPGs like the two previous entries in the series, with an extra dose of modern physics-based possibilities. After years of mainstream RPGs that lack a deeper level of freedom, however, examining what does differently can bring some interesting choices to light.
Larian Studios' massive fantasy RPG Baldur's Gate 3 has made waves once again by surpassing the massive milestone of 10 million copies sold. Larian is also working on growing Baldur's Gate 3 further with additional patching and support for additional content.
We may never know exactly how many people are playing Baldur's Gate 3 across PS5, Xbox Series X, and PC, but thanks to Larian Studios director of publishing Michael Douse, we now know the total player count is well over 10 million.