Assassin’s Creed Mirage Hands-On Impressions – Slicing Up Some Comfort Food
12.09.2023 - 12:28
/ wccftech.com
For some time now, more, more, more has been Ubisoft’s mantra for each new Assassin’s Creed. More content, bigger worlds, deeper RPG systems. The upcoming Assassin’s Creed Mirage breaks from this trend, with developers Ubisoft Bordeaux and Ubisoft Montreal aiming to deliver a stripped-down action-adventure experience in line with earlier entries in the series. It’s an approach that’s generated some excitement, particularly from old-school fans, but can you really go back again? Has Ubisoft managed to recapture the feel of those older AC titles, and even if they have, is that a worthwhile accomplishment?
I recently had the opportunity to go hands-on with Assassin’s Creed Mirage, playing through two introductory sections and a full later-game mission, amounting to around four hours of gameplay in total. This hands-on session was conducted on PC remotely via the cloud, but Ubisoft’s streaming tech was up to snuff as I didn’t detect any serious input lag or artifacts. So, does this latest Assassin’s Creed cut the mustard (along with everything else)? Scroll down for my initial impressions.
Assassin’s Creed Mirage casts players as Assassin’s Creed Valhalla supporting character Basim, with the action kicking off in the small town of Anbar near Baghdad. When we first meet Basim, he’s still a young man surviving as a street thief along with female pal Nehal (as you might expect, the two have a bit of a flirty thing going on, and I have a feeling Nehal will pop back up as a key character later in the story). While the opening of the game seems generally lighthearted, Basim is also suffering from dark, portentous visions. Mirage’s narrative gets rolling pretty quickly, as Basim is recruited to do a job for the Hidden Ones and is recruited by the Assassins upon successfully completing the task.
Ah, but Basim doesn’t become a full member of the Brotherhood right away. The next sequence I played through took place in and around Alamut, a secret desert fortress that essentially acts as an Assassin training camp. Here we see Basim train under the veteran Assassin Master Roshan and eventually earn his hidden blade (while the section I played here only lasted around half an hour, a video montage I was shown hinted I didn’t see everything it had to offer). These early sections of Assassin’s Creed Mirage largely act as an introduction to the game’s basic building blocks – parkour, stealth, and combat – with some mixed results.
Parkour flows well enough, with Basim scrambling up and over terrain fluidly, particularly during more linear challenges. That said, once the level design opens up more, issues that have long plagued this series crop up – you’ll find yourself climbing up things you don’t want to climb or,