Armored Core 6: Fires of Rubicon – How to Beat The ALLMIND Boss Fight
16.09.2023 - 13:11
/ gameranx.com
After playing through Armored Core 6: Fires of Rubicon at least two times, facing every boss in the game, and seeing just about everything that you can in FromSoftware’s mecha title, the final boss standing between you and the game’s Alea Iacta Est ending is ALLMIND. The cold and calculating A.I. has deemed you no longer necessary to their plan and has taken the consciousness of G5 Iguazu to aid in your destruction. With everything you have gone through so far, it’s time to put a permanent end to the conflicts of Rubicon. This guide will tell players how to defeat The ALLMIND Boss Fight in Armored Core 6: Fires of Rubicon.
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More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – OS Tuning Explained | All OS Upgrades and Which To Unlock Early | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sulla Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Balteus Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Smart Cleaner Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sea Spider Boss Fight | Armored Core 6: Fires of Rubicon – How to Play Multiplayer
My go-to choice is dual-wield SB-027 ZIMMERMAN Shotguns. Not only will these weapons put Walter from an empty ACS meter to around 90% full meter if used up close, but they also work really well alongside the PB-033M ASHMEAD Pile Bunker, which I would also suggest you bring with you by using the Weapon Bay OS Upgrade. Your fourth weapon can really be anything you want, it could be another hard-hitting arm weapon that you switch to like you will with the Pile Bunker or a shoulder cannon like the SONGBIRDS Grenade Cannon. The VE-60SNA Stun Needle Launcher is also a great choice here since not only does the weapon hit hard but a direct hit will build the Electric Discharge ACS Anomaly effect on the enemy,
At the start of Mission 37-C: Coral Release, you will need to battle ALLMIND in their MIND GAMMA AC, a medium build mech that uses the 44-142 KRSV Multi Energy Rifle and an MG-014 LUDLOW Machine Gun as their Arm Weapons
The other ACs that battle alongside ALLMIND are really easy to take out since a single hit from the dual ZIMMERMANs will instantly stagger them.
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