Armored Core 6 patch 1.31 has landed like a missile barrage, and between unsurprising nerfs and long-awaited buffs, FromSoftware's mech beatdown is suddenly a whole new game.
16.09.2023 - 00:43 / gameranx.com / New
During your first playthrough of Armored Core 6: Fires of Rubicon, there is a battle between you and the previous holder of the Raven callsign during Mission 25: Defend the Old Spaceport. As you make your way through the New Game+ playthrough of the game, you will be able to make certain choices that will provide you with a new Mission 25 called Mission 25-B: Defend the Dam Complex. This mission sees you being contacted by the Rubicon Liberation Front to deal with a pair of mercenary AC pilots who are attempting to take the Dam that you saw back in Chapter 1. While the context of the mission is different, there is still a faithful confrontation between you and the AC whose name you took. This guide will provide a walkthrough of Mission 25-B: Defend the Dam Complex in Armored Core 6: Fires of Rubicon.
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More Armored Core 6: Fires of Rubicon Guides:
Armored Core 6: Fires of Rubicon – Full Achievement and Trophy List | Armored Core 6: Fires of Rubicon – How to Change Weapons, Colors, and More | AC Customization Explained | Armored Core 6: Fires of Rubicon – OS Tuning Explained | All OS Upgrades and Which To Unlock Early | Armored Core 6: Fires of Rubicon – How to Defeat the HC Helicopter Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Strider Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Juggernaut Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sulla Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Balteus Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Smart Cleaner Boss Fight | Armored Core 6: Fires of Rubicon – How to Defeat The Sea Spider Boss Fight | Armored Core 6: Fires of Rubicon – How to Play Multiplayer
To gain access to this version of Mission 25, you will need to choose Mission 18-B: Prevent Corporate Salvage of New Tech during Chapter 3.
For the gear that you bring into this fight, I suggest you use a similar build to the one you used in the original Mission 25. This includes the two SG-027 ZIMMERMAN Shotguns since they can quickly build ACS stagger and do heavy damage both when stunned and not. A powerful melee weapon is also a must since it can do massive damage when the enemy is stunned. My personal favorite is the PB-033M ASHMEAD Pile Bunker since it cut the ACs’ health in half when stunned but other strong options include the Vvc-774LS Laser Slicer and the VE-67LLA Laser Lance thanks to their ability to cover a fair amount of distance and space compared to the Pile Bunker’s shorter range.
Upon starting the mission, you will see Chartreuse and King already engaging the RLF
Armored Core 6 patch 1.31 has landed like a missile barrage, and between unsurprising nerfs and long-awaited buffs, FromSoftware's mech beatdown is suddenly a whole new game.
Mission 37-C: Coral Release is the final mission of the Alea Iacta Est Ending in Armored Core 6: Fires of Rubicon. While you have been working toward ALLMIND’s plan for Coral Release, she deems you no longer needed as she plans to use the Coral Release for their own gain. So now, you must destroy ALLMIND who has taken the consciousness of G5 Iguazu. The final member of the Redguns is here not to help ALLMIND reach their ultimate goal but to finally defeat after the many losses they have taken at your hands. Time to defeat them both and allow the Coral Release to occur without ALLMIND’s ulterior motives. This guide will provide a walkthrough of Mission 37-C: Coral Release in Armored Core 6: Fires of Rubicon.
Mission 36-B: Regain Control of the Xylem is the second mission in the final trilogy of levels that are a part of the Alea Iacta Est Ending of Armored Core 6: Fires of Rubicon. Having escaped from the underground facility known as a Watchpoint Alpha, you awaken on the flying city of Xylem as Handler Walter and “Cinder” Carla enact their plan to destroy the Coral. ALLMIND needs you to stop them by taking control of the Xylem to ensure that Coral Release can occur. This guide will provide a walkthrough of Mission 36-B: Regain Control of the Xylem in Armored Core 6: Fires of Rubicon.
Mission 35-B: MIA of Armored Core 6: Fires of Rubicon is the first mission in Chapter 5 if you find yourself on the path toward the Alea Iacta Est Ending. When you wipe out the leaders of the Vespers in Institute City and make your decision to side with ALLMIND and fake your death, you will need to escape the Depths of Watchpoint Alpha to play your part in the A.I.’s master plan. This guide will provide a walkthrough of Mission 35-B: MIA in Armored Core 6: Fires of Rubicon.
If you are on the path toward the Alea Iacta Est Ending in Armored Core 6: Fires of Rubicon, you will come across several missions that are exclusive to the progression of this ending. One of these missions that you will unlock during this playthrough and a mission that you will need to finish to continue making your way toward the game’s true ending is Mission 32-B: Eliminate V.III. A former informant for ALLMIND inside the Vesper squad of The Arquebus Group, V.III O’Keeffe has decided to betray the A.I. consciousness. This makes him a target that you must now eliminate. This guide will provide a walkthrough of Mission 32-B: Eliminate V.III in Armored Core 6: Fires of Rubicon.
During the New Game+ mode of Armored Core 6: Fires of Rubicon there are several exclusive missions that will appear throughout your repeat playthroughs. The first one found in Chapter 3 is called Mission 18-B: Prevent Corporate Salvage of New Tech which comes in the form of a Decision Mission. While the corporation attempts to gather some new technology from the Central Ice Field, the Rubicon Liberation Front will reach out to destroy PCA mechs to ensure that they can’t be reverse-engineered for the benefit of either Balam or Arquebus. This guide will provide a walkthrough of Mission Mission 18-B: Prevent Corporate Salvage of New Tech in Armored Core 6: Fires of Rubicon.
Armored Core 6: Fires of Rubicon has several new missions that appear in New Game+, but it isn’t until the third playthrough that you have the chance to see the game’s true ending. This Alea Iacta Est Ending begins by playing Mission 7-B: Escort the Weaponized Mining Ship. This job comes from the Rubicon Liberation Front, who hire you to ensure the survival of the STRIDER. This mission goes sideways quickly and forces you to control new threats. This guide will provide a walkthrough of Mission 7-B: Escort the Weaponized Mining Ship in Armored Core 6: Fires of Rubicon.
After completing your first two playthroughs of Armored Core 6: Fires of Rubicon and seeing the Fires of Raven Ending and Liberator of Rubicon Ending, you be able to access the Alea Iacta Est Ending by making certain choices in your subsequent playthroughs. One of the choices that you will need to make is to play Mission 26-B: Coral Export Denial found during a Decision Mission in Chapter 3. ALLMIND contacts and designates you as a candidate for the Coral Release Project. To ensure the corporation doesn’t interfere with their plan, you must stop them from taking the Coral that they plan on transporting from researching their research station. This guide will provide a walkthrough of Mission 26-B: Coral Export Denial in Armored Core 6: Fires of Rubicon.
Armored Core 6: Fires of Rubicon has a New Game+ mode that players are thrown into right as they complete their first playthrough of FromSoftware’s new mecha title. Not only does this mode allow you to go through the game again with all of your gear and build carried over, but there are also new missions and new choices that are exclusive to these repeat playthroughs. On your third playthrough, there are certain choices that need to be made to get you onto the Alea Iacta Est ending path. Going down this path will grant you access to missions throughout the game that are specifically tied to this ending. One of these missions is Mission 10-B: Obstruct the Mandatory Inspection. Contacted by the A.I. known as ALLMIND, you are tasked with amusing the PCA as they explore BAWS Arsenal No. 2. This guide will provide a walkthrough of Mission 10-B: Obstruct the Mandatory Inspection in Armored Core 6: Fires of Rubicon.
During New Game+ of Armored Core 6: Fires of Rubicon, you will not just get to experience the missions you saw in the first playthrough but also get access to completely new levels. One of these levels is found during Chapter 2 and is called Mission 13-B: Stop the Secret Data Breach. This still fulfills the story beat of helping “Cinder” Carla before she gets you to the Cargo Cannon but provides new objectives and encounters as well few of its own unique collectibles. This guide will provide a walkthrough of Mission 13-B: Stop the Secret Data Breach for Armored Core 6: Fires of Rubicon.
Armored Core 6: Fires of Rubicon has a New Game+ mode that players are thrown into right as they complete their first playthrough of FromSoftware’s new mecha title. Not only does this mode allow you to go through the game again with all of your gear and build carried over, but there are also new missions and new choices that are exclusive to these repeat playthroughs. One of these missions that is made available is Mission 9-B: Prisoner Rescue. After proving yourself willing to work with the Rubicon Liberation Front after making a decision during Mission 6: Attack the Dam Complex, they will reach out to you to ask for your aid to rescue hostages taken by the Balam Corporation. This guide will provide a walkthrough of Mission 9-B: Prisoner Rescue for Armored Core 6: Fires of Rubicon.
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