Fighting on the front lines of Super Earth's war against the Terminids and Automatons in requires significant combat prowess, but the game's tutorial leaves out a number of details pertinent to each mission. The third-person co-op shooter is off to an incredible start, rocketing to the top of Steam's bestsellers, but there may be some players frustrated by the game's trial-and-error methodology for teaching how to dish out managed democracy. A tutorial delineates the most basic controls, but a noticeable lack of tooltips leave many features unexplained or even entirely obscured.
's gameplay is a significant departure from its predecessor, despite its shared premise. The first is a top-down shooter released in 2015, so while the general understanding of the setting and similar game mechanics like Stratagems can help longtime fans get a head start, the switch to a third-person perspective introduces a lot of new quirks to the series. eases players into higher difficulty settings, but it doesn't go so far as to even mention certain maneuvers are possible, how certain currencies are obtained, and more.
Quickplay is a readily apparent option on the Galactic War map, but that will only let players join others' missions. If sights are set on a certain mission or operation, random teammates can be found by selecting a mission, and simply waiting. is always online, but it doesn't necessarily make it clear when players are searching for teammates. Once the Hellpods – where players select their Stratagems and equipment prior to a mission – are ready, waiting around on the deck of the Super Destroyer should eventually result in teammates joining.
At 's launch, Super Earth's enemies are two-fold: the bug-like Terminids, and the robotic Automatons. The game seems to push players toward the former with Galactic War objectives for recapturing Terminid space, and likely for good reason. The bugs aren't necessarily pushovers, especially on higher difficulties, but the Automatons pose a much greater threat just by them having firearms. Some Terminids have ranged attacks, but a consolidated push by a few dozen robots slinging lead is significantly more likely to increas Helldiver mortality rates.
There's not really much of a reason to ever get in a body of water during a mission, but if trying a quick swim ever looks like a convenient shortcut, players are better off going around. Helldivers can swim, they're just not very fast, nor do they have much stamina for the activity. Only the shortest swims should be attempted, as in, none longer than a few feet. Only a few seconds after diving in, the player character will flounder, sink below the surface, and will have to be called back in as a Reinforcement.
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fans are no strangers to innovating on the battlefield, but one player has made calling in support from Stratagems easier than ever before. After dropping down onto whatever besieged planet catches their attention, Helldivers are provided access to a range of Stratagems that involve plugging in a series of inputs for their orbiting Destroyer to send down equipment, supplies, and even deadly explosives. In the heat of battle, that process can be rather difficult, but fortunately, for some players, it just got much simpler.
After finding an immense amount of success on Steam, both and are the target of scammers trying to trick consumers into purchasing the wrong product. Whenever a game manages to make waves within the community, there's always someone who tries to capitalize on the hype by either creating an inferior project or by simply editing a Steam listing to obscure an already existing game. Fortunately, internet-savvy users are usually quick to point out listings that aren't legitimate.
Optimizing the perfect loadout can be a noble pursuit, but weirdly, it can sometimes go hand-in-hand with approaching the game in the wrong way. The community has united enthusiastically around the shared goal of winning the Galactic War and wiping out Terminids and Automatons, which might make it seem like every choice that furthers battlefield prowess is the right one. It's definitely true that putting forth one's best effort is an important part of playing the game, but there's also a way to take this sentiment too far.
One of the many weapons you can call in during a mission of is the Anti-Material Rifle, which you can get by unlocking it as a Stratagem. This powerful sniper rifle is capable of tearing through the enemy armor of both Automatons and Terminids alike. Similar to other equipment, your character has to be at a certain level and spend some money to obtain this secondary weapon.
As players fight tooth and nail to reclaim planets overrun by Terminids and Automatons, developer Arrowhead reveals that the intergalactic war is managed by only a single person. While the core loop involves running around alien planets and gunning down various enemies, there's a much larger scale meta-game at play that sees the community fighting to take control of several endangered planets. Given that opposing factions seemingly respond to player-led pushes, many assumed it was simply an automatic difficulty setting to make the experience more challenging.
Developing strategy is crucial to mastering the missions of , and there's one type in particular that demands a different approach to tactics. Although might not look that different from a typical mindless shooter at first glance, it focuses heavily on coordination and adaptation, and simply going in guns blazing can sometimes lead to defeat regardless of skill. This ultimately makes the game more rewarding to play and master, but the initial learning curve can be steep for newcomers.
has had a spectacular launch in some regards and a troubled one in others, and one persistent bug can be the source of some confusion. Suiting up for maximal defense against Terminids and Automatons might seem like a good strategy in, but it doesn't tend to take long to get the sense that something isn't quite right. Anyone finding themselves disoriented when it comes to armor in the game has good reason, as a key element hasn't yet been fixed.
is most well-known for the more intense parts of its gameplay, but spreading Managed Democracy to alien planets isn't always as exciting as it seems. Certain aspects of the game tend toward the methodical side, which can be frustrating when time is of the essence after spending hours attempting to get into the overwhelmed servers. Luckily, the game isn't without its fair share of minor exploits, and one trick in particular can help make a slow task significantly more efficient than doing it the proper way.
has a lot of enemies that can be frustrating to fight, but one of the most annoying to encounter is actually interesting in a way that none of the others can claim. Enemies in can be divided into two factions – Terminids, which appear as insectoid alien creatures, and Automatons, which are robotic and heavily armored. Both draw on classic science-fiction tropes, with Terminids in particular invoking the Arachnids that show up in, an obvious inspiration for the satirical jingoism of
Every Terminid unit in can be an interesting challenge for Helldivers, but some are more annoying than others. can become a difficult game as one takes on higher difficulties, with some nerfs to enemies already patched through after the first weeks since launch. Each enemy has its strengths and weaknesses that make them feel unique from each other, and make it necessary for Helldivers to plan based on the mission and faction.
With (currently) two distinct factions spanning several planets at a time, has plenty of enemies to fight, some of which require specialized strategies or weapons, and all of which can pose a deadly threat if taken too lightly. Among the game's roster of enemies, however, a select few particularly stand out for being difficult to deal with and, especially on higher difficulties, requiring good squad coordination and well-put-together loadouts.
continues the unending war against multiple factions that threaten Super Earth. It's the duty of every man, woman, and child to help defend Super Earth against intergalactic threats, which results in a new war starting every time the previous one ends. Among the threats to Super Earth that the citizens find themselves in a cycle of wars with are the Cyborgs. However, doesn't have Cyborgs as a faction, and there's a reason behind that — one that might be disturbing to most.