Of all the classes on offer in none has been more popular than the paladin. Since the game's opening weekend, paladins have consistently been the most played in, with them offering that great mix of strength, healing and magic. While there is a lot of versatility when leveling up any character, there are some feats that natural pair better than other, and paladins are no exception.
Feats are a mechanic brought over from, providing boosts and abilities at certain level milestones. Choosing the right feat is important as paladins will only get three during the course of , but many are left feeling overwhelmed by the sheer number of them on offer. While it very much depends on the style of playthrough for each paladin, these feats are a great starting point for those looking for the best feats to get the most out of building and playing a paladin.
Dual Wielder is a great feat for really maximizing damage output and makes an interesting change from the typical paladin build. This feat allows weapons to be wielded in both hands, even if they aren't light weapons. Dual Wielder also has a brilliant passive that gives a plus one to AC when the paladin has two melee weapons equipped in both hands.
With a paladin's already impressive damage and AC from heavy armor, Dual Wielder can open up a lot of fun possibilities.
Heavy weapons such a greatswords, pikes, greataxes or heavy crossbows cannot be dual wielded even with the Dual Wielder feat.
War Caster is an incredibly useful feat for any class that uses spells, especially concentration spells. War Caster gives the paladin advantage on savings throws to maintain concentration on spells in a fight.
This can really come in handy with spells such as, or, and several of the key paladin spells require concentration. War Caster also gives the paladin the ability to use as a reaction, providing that they already have the cantrip.
Another feat to add a bit of variety from the usual paladin builds is Polearm Master and is really fun to pair with Sentinel. Polearm Master lets the paladin use a bonus action for an extra attack with the butt of their polearm weapon, dealing 1d4 plus the weapon ability modifier.
The paladin can also make opportunity attacks when an enemy comes within range, and that is where polearms become really fun. Polearms have extra reach, meaning the paladin won't have to be right next to them to attack, opening up the battlefield considerably and giving the paladin more options.
Polearm weapons include glaives, halberds, quarterstaffs, spears and pikes. Although pikes are not listed under the Polearm Master they are tagged in game as extra reach which qualifies them for the feat.
Just like Polearm Master, Great Weapon Master enhances the damage and
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