10 Best Changes In Baldur's Gate 3 Patch 3
22.09.2023 - 22:27
/ screenrant.com
/ Best
Patch 3 of adds a host of new improvements and fixed to the game, but a select few of these stand out above the rest as truly game-changing. The nature of major patches leaves them with long lists of tweaks — so long that the Steam news pages for them have to abridge things to focus only on the highlights. Even on Steam, however, it's impossible to scroll through in a minute or two and get a clear idea of the best changes in Patch 3.
is no stranger to adjustments, having spent several years in Early Access before its full release. Changes since launch have arrived in both the major patches and smaller hotfixes, with the latter meant to provide quick solutions to more critical issues. The library of changes made in Patch 3 can span everything from visual glitches to story flow issues, potentially smoothing over rough spots, bolstering immersion, and improving general quality of life.
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The surplus of variables in can occasionally make the game hang, an issue that Patch 3 strives to address. Turn order calculations are one major target of optimization, which should hopefully decrease awkward pauses in the middle of a combat round, according to the full patch notes on the website. Other areas that received tune-ups are projectiles, lighting, selected saves, and the level up system.
Gale was infamously overzealous when it came to relationships at launch – an issue that has already been addressed in some other romance updates to, including Patch 1 fixing Shadowheart's romance. Patch 3 continues to clean up Gale's behavior along with tweaks for companions across the board. His romance threshold is slightly raised, and he'll no longer immediately jump into breaking up with players who weren't with him to begin with. For those who do want to romance Gale, Patch 3 comes with some animation fixes for key scenes.
Related: Every Baldur’s Gate 3 Romance Option, Ranked Worst To Best
Listening in on conversations that another player is having with NPCs can be a big part of multiplayer, as it can be all too easy to miss out on important story concepts and interesting characters otherwise. Patch 3 contains several changes and fixes to make this experience smoother. Split-screen multiplayer has a fix for voiceovers stopping when one player jumps out of listening in, and another adjustment takes care of crashes while listening in. The Default Online Settings also feature a new option to make listening in automatic for those who want to make sure they miss nothing.
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Framerate in tends to struggle most when it comes to crowded areas, a problem that is hardly surprising but frustrating nonetheless. The Lower City is